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108dddf08222e48a5caa8d6da8418fefd14b6c60
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis 9192dad6ea EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event
2016-12-09 20:00:41 +02:00
..
ClientEntityEventManager.cs
EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event
2016-12-09 20:00:41 +02:00
NetEntityEvent.cs
- server doesn't create a new EntityEvent if there's a duplicate event waiting to be sent
2016-11-14 16:58:21 +02:00
NetEntityEventManager.cs
EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event
2016-12-09 20:00:41 +02:00
ServerEntityEventManager.cs
EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event
2016-12-09 20:00:41 +02:00
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