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LuaCsForBarotraumaEP
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0e5cfbb579c8e30a0b2e593be9bbf29fdd07d2f9
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Holdable
History
Regalis
4d0a6677e9
Server notifies clients when an OnFire statuseffect causes an item to break (-> clients can see oxygen/fuel tanks exploding again)
2017-05-24 17:30:20 +03:00
..
Holdable.cs
Serverlog message types (which atm only determine the color of the message)
2017-05-09 19:56:12 +03:00
MeleeWeapon.cs
Server notifies clients when an OnFire statuseffect causes an item to break (-> clients can see oxygen/fuel tanks exploding again)
2017-05-24 17:30:20 +03:00
Pickable.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
Propulsion.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
RangedWeapon.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RepairTool.cs
Clients can create firesources if server tells them to, extinguishing fixes
2017-01-11 18:03:01 +02:00
Throwable.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00