Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Screens/NetLobbyScreen.cs
2017-07-24 21:21:00 +03:00

48 lines
1.2 KiB
C#

using Barotrauma.Networking;
using System;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
{
public bool IsServer;
public string ServerName = "Server";
private UInt16 lastUpdateID;
public UInt16 LastUpdateID
{
get { if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++; return lastUpdateID; }
set { lastUpdateID = value; }
}
//for guitextblock delegate
public string GetServerName()
{
return ServerName;
}
private string levelSeed = "";
public void ToggleTraitorsEnabled(int dir)
{
if (GameMain.Server == null) return;
lastUpdateID++;
int index = (int)GameMain.Server.TraitorsEnabled + dir;
if (index < 0) index = 2;
if (index > 2) index = 0;
SetTraitorsEnabled((YesNoMaybe)index);
}
public void SetTraitorsEnabled(YesNoMaybe enabled)
{
if (GameMain.Server != null) GameMain.Server.TraitorsEnabled = enabled;
#if CLIENT
(traitorProbabilityText as GUITextBlock).Text = enabled.ToString();
#endif
}
}
}