Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/GameModes/CampaignMode.cs

92 lines
2.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
abstract class CampaignMode : GameMode
{
public readonly CargoManager CargoManager;
const int InitialMoney = 10000;
protected Map map;
public Map Map
{
get { return map; }
}
public override Mission Mission
{
get
{
return Map.SelectedConnection.Mission;
}
}
private int money;
public int Money
{
get { return money; }
set { money = Math.Max(value, 0); }
}
public CampaignMode(GameModePreset preset, object param)
: base(preset, param)
{
Money = InitialMoney;
CargoManager = new CargoManager(this);
}
public void GenerateMap(string seed)
{
map = new Map(seed, 1000);
}
protected List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
{
//leave subs behind if they're not docked to the leaving sub and not at the same exit
return Submarine.Loaded.FindAll(s =>
s != leavingSub &&
!leavingSub.DockedTo.Contains(s) &&
(s.AtEndPosition != leavingSub.AtEndPosition || s.AtStartPosition != leavingSub.AtStartPosition));
}
public override void End(string endMessage = "")
{
base.End(endMessage);
}
public abstract void Save(XElement element);
public void LogState()
{
DebugConsole.NewMessage("********* CAMPAIGN STATUS *********", Color.White);
DebugConsole.NewMessage(" Money: " + Money, Color.White);
DebugConsole.NewMessage(" Current location: " + map.CurrentLocation.Name, Color.White);
DebugConsole.NewMessage(" Available destinations: ", Color.White);
for (int i = 0; i < map.CurrentLocation.Connections.Count; i++)
{
Location destination = map.CurrentLocation.Connections[i].OtherLocation(map.CurrentLocation);
if (destination == map.SelectedLocation)
{
DebugConsole.NewMessage(" " + i + ". " + destination.Name + " [SELECTED]", Color.White);
}
else
{
DebugConsole.NewMessage(" " + i + ". " + destination.Name, Color.White);
}
}
if (map.SelectedConnection?.Mission != null)
{
DebugConsole.NewMessage(" Selected mission: " + map.SelectedConnection.Mission.Name, Color.White);
DebugConsole.NewMessage("\n" + map.SelectedConnection.Mission.Description, Color.White);
}
}
}
}