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LuaCsForBarotraumaEP
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0c8f6edbcd17b24be8616ff592ff7a5eadda05ab
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Characters
History
Joonas Rikkonen
ceaba2f5ca
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
..
AI
Fixed null exception in IndoordsSteeringManager.
Closes
#326
2018-03-10 18:47:59 +02:00
Animation
Some more logging to help diagnose
#278
, a potential workaround to remove items/characters that Entity.RemoveAll failed to remove for some reason.
2018-04-20 16:50:10 +03:00
Jobs
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
- More gore particles when severing limbs!
2017-12-29 21:06:11 +02:00
Character.cs
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
GrabLimb type is written in character network messages as byte instead of UInt16
2018-03-01 23:43:10 +02:00
DamageModifier.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
HuskInfection.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Limb.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00