Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Particles/ParticlePrefabs.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<prefabs>
<watersplash
startsizemin="0.15,0.15" startsizemax="0.3,0.3"
sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.8"
lifetime="2"
growtime ="0.2"
collideswithwalls="true"
friction="0.01"
restitution="0.2"
collisionradius="30.0"
velocitychange="0.0, -9.8">
<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
</watersplash>
<mist
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.25"
growtime ="0.2"
lifetime="3"
velocitychange="0.0, -0.05">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
</mist>
<waterdrop
lifetime="5"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="0"
rotatetodirection="True"
drag="0"
waterdrag="0.3"
velocitychange="0,-9.8"
velocitychangewater="0,-5"
collisionradius="10"
collideswithwalls="True"
deleteoncollision="True"
friction="0.5"
restitution="0.2"
startsizemin="0.4,0.2"
startsizemax="0.4,0.2"
sizechangemin="-0.02,-0.02"
sizechangemax="-0.02,-0.02"
growtime="0.1"
startcolor="1,1,1,1"
startalpha="0.5"
colorchange="0,0,0,-0.3"
drawtarget="Air"
blendstate="AlphaBlend"
animduration="1"
loopanim="True">
<sprite texture="Content/Particles/shrapnel.png" sourcerect="0,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="32,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="64,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="96,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="128,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="160,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="192,96,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="224,96,32,32"/>
</waterdrop>
<dustcloud
startsizemin="0.8,0.8" startsizemax="1.0,1.0"
sizechange="0.0,0.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.2, 0.2, 0.2" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.3"
lifetime="3"
velocitychange="0.0, -5.0">
<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
</dustcloud>
<bubbles
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.1,0.1" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.5"
lifetime="3"
deleteoncollision="true"
drawtarget="water"
velocitychange="0.0, 0.1">
<sprite texture="Content/Particles/bubbles.png"/>
</bubbles>
<blood
startsizemin="0.5,0.5" startsizemax="1.0,1.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
lifetime="1"
growtime ="0.1"
velocitychange="0.0, -0.1">
<animatedsprite texture="Content/Particles/Spatter1.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.2,0.5"/>
<animatedsprite texture="Content/Particles/Spatter2.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.5,0.5"/>
<animatedsprite texture="Content/Particles/Spatter3.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.3,0.5"/>
</blood>
<waterblood
startsizemin="0.1,0.1" startsizemax="0.3,0.3"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.3, 0.0, 0.0" startalpha="1.0"
animduration="5"
colorchange="0.0, 0.0, 0.0, -0.2"
growtime ="0.1"
lifetime="5.0"
drawtarget="water"
velocitychange="0.0, 0.0">
<animatedsprite texture="Content/Particles/Smoke.png" sourcerect="0,0,4096,4096" columns="8" rows="8" origin="0.5,0.5"/>
</waterblood>
<bloodtrail
lifetime="0.5"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="False"
drag="0"
waterdrag="0.8"
velocitychange="0,0"
collisionradius="30"
collideswithwalls="False"
deleteoncollision="False"
friction="0.01"
restitution="0.2"
startsizemin="0.6,0.6"
startsizemax="1,1"
sizechangemin="0.2,0.2"
sizechangemax="0.5,0.5"
growtime="0.05"
startcolor="0.4941176,0,0,0.4941176"
startalpha="0.5"
colorchange="0,0,0,-1"
drawtarget="Both"
blendstate="AlphaBlend"
animduration="1"
loopanim="True">
<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
</bloodtrail>
<gib
lifetime="5"
angularvelocitymin="-500"
angularvelocitymax="500"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="True"
drag="0"
waterdrag="0.3"
velocitychange="0,-8"
velocitychangewater="0,-1"
collisionradius="10"
collideswithwalls="True"
deleteoncollision="False"
friction="0.5"
restitution="0.1"
startsizemin="0.3,0.3"
startsizemax="0.6,0.6"
sizechangemin="-0.1,-0.1"
sizechangemax="-0.1,-0.1"
growtime="0"
startcolor="0.2980392,0,0,1"
startalpha="1"
colorchange="0,0,0,-0.3"
drawtarget="Both"
blendstate="AlphaBlend"
animduration="1"
loopanim="True">
<sprite texture="Content/Particles/shrapnel.png" sourcerect="0,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="32,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="64,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="96,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="128,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="160,64,48,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="208,64,48,32"/>
</gib>
<heavygib
lifetime="1"
angularvelocitymin="-500"
angularvelocitymax="500"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="False"
drag="0"
waterdrag="0.3"
velocitychange="0,-8"
velocitychangewater="0,-1"
collisionradius="10"
collideswithwalls="True"
deleteoncollision="True"
friction="0.5"
restitution="0.5"
startsizemin="0.8,0.8"
startsizemax="1,1"
sizechangemin="-0.5,-0.5"
sizechangemax="-0.5,-0.5"
growtime="0"
startcolor="0.2980392,0,0,1"
startalpha="1"
colorchange="0,0,0,-0.3"
drawtarget="Both"
blendstate="AlphaBlend"
animduration="1"
loopanim="True">
<sprite texture="Content/Particles/shrapnel.png" sourcerect="0,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="32,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="64,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="96,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="128,64,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="160,64,48,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="208,64,48,32"/>
<ParticleEmitter
particle="bloodtrail"
particlespersecond="10"
position="0,0"
anglemin="0"
anglemax="360"
velocitymin="10"
velocitymax="20"/>
</heavygib>
<spark
startsizemin="0.5,0.2" startsizemax="1.0,0.7"
sizechangemin="-0.5,-0.5" sizechangemax="-1.0,-1.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.3"
lifetime="5.0"
drawtarget="air"
growtime ="0.1"
deleteoncollision="true"
rotatetodirection="true"
blendstate="additive"
velocitychange="0.0, -5.0">
<sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
</spark>
<shockwave
startsize="0.1,0.1"
sizechange="15.0,15.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -2.0"
lifetime="1.0"
drawtarget="both"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/explosion.png" sourcerect="0,128,128,128"/>
</shockwave>
<flame
startsizemin="0.5,0.3" startsizemax="1.0,0.5"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="-20.0" startrotationmax="20"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.9, -1.5, -6.3, -1.2"
lifetime="2.5"
growtime ="0.2"
drawtarget="air"
collideswithwalls="true"
blendstate="additive"
velocitychange="0.0, 2.5"
animduration="1.2"
loopanim="false">
<animatedsprite texture="Content/Particles/FlameRoundParticleSheet.png" sourcerect="0,0,2048,2048" columns="10" rows="5" origin="0.5,0.8"/>
</flame>
<steam
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.25"
growtime ="0.2"
lifetime="3"
collideswithwalls="true"
collisionradius="30.0"
velocitychange="0.0, 2.5">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
</steam>
<smoke
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.0, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.25"
growtime ="0.2"
lifetime="5"
collideswithwalls="true"
collisionradius="80.0"
velocitychange="0.0, 2.5"
animduration="4"
friction="0.01"
restitution="0.01"
loopanim="false">
<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
</smoke>
<hydrosmoke
startsizemin="10.0,10.0" startsizemax="30.0,30.0"
sizechangemin="5.0,5.0" sizechangemax="10.0,10.0"
startrotationmin="0.0" startrotationmax="360"
angularvelocitymin="-20" angularvelocitymax="20"
startcolor="0.2, 0.2, 0.2, 1.0"
colorchange="0.0, 0.0, 0.0, -0.1"
growtime="10"
lifetime="25"
drawtarget="water"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="204,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="410,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="614,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="819,410,204,204"/>
</hydrosmoke>
<hydrosmokesmall
startsizemin="2.0,2.0" startsizemax="5.0,5.0"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.2, 0.2, 0.2" startalpha="1.0"
angularvelocitymin="-20" angularvelocitymax="20"
colorchange="0.0, 0.0, 0.0, -0.16"
growtime="1"
lifetime="6"
drawtarget="water"
animduration="3"
loopanim="false">
<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
</hydrosmokesmall>
<explosionfire
startsizemin="0.25,0.15" startsizemax="0.5,0.25"
sizechangemin="0.2,0.2" sizechangemax="0.3,0.3"
startrotationmin ="-50.0" startrotationmax="50"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.6, -0.6, -0.6, -0.5"
lifetime="5.0"
growtime ="0.05"
drawtarget="air"
collideswithwalls="true"
collisionradius="100"
blendstate="additive"
velocitychange="0.0, 1.0"
animduration="1.2"
loopanim="false">
<animatedsprite texture="Content/Particles/FlameRoundParticleSheet.png" sourcerect="0,0,2048,2048" columns="10" rows="5" origin="0.5,0.8"/>
</explosionfire>
<weld
startsizemin="0.9,0.9" startsizemax="1.1,1.1"
sizechangemin="-4.0,-0.1" sizechangemax="-4.0,-0.5"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
drawtarget="both"
blendstate="additive"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
</weld>
<weldspark
lifetime="1"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="True"
drag="0"
waterdrag="0"
velocitychange="0,-5"
velocitychangewater="0,-5"
collisionradius="1"
collideswithwalls="False"
deleteoncollision="True"
friction="0.5"
restitution="0.5"
startsizemin="0.2,0.2"
startsizemax="0.5,0.2"
sizechangemin="-0.5,-0.5"
sizechangemax="-1,-1"
growtime="0.1"
startcolor="1,0.76,0.39,1"
startalpha="1"
colorchange="0,0,0,-0.3"
drawtarget="Both"
blendstate="Additive"
animduration="1"
loopanim="True">
<sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
</weldspark>
<weldsmoke
lifetime="3"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="False"
drag="0"
waterdrag="0"
velocitychange="0,0.2"
velocitychangewater="0,0.2"
collisionradius="1"
collideswithwalls="False"
deleteoncollision="False"
friction="0.5"
restitution="0.5"
startsizemin="0.1,0.1"
startsizemax="0.2,0.2"
sizechangemin="0.1,0.1"
sizechangemax="0.1,0.1"
growtime="0.1"
startcolor="1,1,1,1"
startalpha="1"
colorchange="-0.3,-0.3,-0.3,-0.2"
drawtarget="Both"
blendstate="AlphaBlend"
animduration="3"
loopanim="True">
<animatedsprite texture="Content/Particles/Smoke.png" sourcerect="0,0,4096,4096" columns="8" rows="8" origin="0.5,0.5"/>
</weldsmoke>
<plasma
startsizemin="0.9,0.9" startsizemax="1.1,1.1"
sizechange="-4.0,-0.5"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
drawtarget="both"
blendstate="additive"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
</plasma>
<plasmaspark
lifetime="1"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="True"
drag="0"
waterdrag="0"
velocitychange="0,-2"
velocitychangewater="0,-2"
collisionradius="1"
collideswithwalls="False"
deleteoncollision="True"
friction="0.5"
restitution="0.5"
startsizemin="0.2,0.2"
startsizemax="0.5,0.4"
sizechangemin="-0.5,-0.5"
sizechangemax="-1,-1"
growtime="0.1"
startcolor="0.1960784,1,1,1"
startalpha="1"
colorchange="2,-2,-3,-0.3"
drawtarget="Both"
blendstate="Additive"
animduration="1"
loopanim="True">
<sprite texture="Content/Particles/explosion.png" sourcerect="128,0,128,64"/>
</plasmaspark>
<plasmasmoke
lifetime="3"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="False"
drag="0"
waterdrag="0"
velocitychange="0,0.2"
velocitychangewater="0,0.2"
collisionradius="1"
collideswithwalls="False"
deleteoncollision="False"
friction="0.5"
restitution="0.5"
startsizemin="0.1,0.1"
startsizemax="0.2,0.2"
sizechangemin="0.1,0.1"
sizechangemax="0.1,0.1"
growtime="0.1"
startcolor="1,1,1,1"
startalpha="1"
colorchange="-0.5,-0.5,-0.45,-0.2"
drawtarget="Both"
blendstate="AlphaBlend"
animduration="3"
loopanim="True">
<animatedsprite texture="Content/Particles/Smoke.png" sourcerect="0,0,4096,4096" columns="8" rows="8" origin="0.5,0.5"/>
</plasmasmoke>
<largeplasma
startsizemin="0.9,3.0" startsizemax="5.0,5.0"
sizechange="20.0,-0.5"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
drawtarget="both"
blendstate="additive"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.0,0.5"/>
</largeplasma>
<fleshsmoke
lifetime="3"
angularvelocitymin="0"
angularvelocitymax="0"
startrotationmin="0"
startrotationmax="360"
rotatetodirection="False"
drag="0"
waterdrag="0"
velocitychange="0,0.2"
velocitychangewater="0,0.2"
collisionradius="1"
collideswithwalls="False"
deleteoncollision="False"
friction="0.5"
restitution="0.5"
startsizemin="0.1,0.1"
startsizemax="0.2,0.2"
sizechangemin="0.1,0.1"
sizechangemax="0.1,0.1"
growtime="0.1"
startcolor="0.6,0.6,0.6,1"
startalpha="0.4"
colorchange="0,0,0,0"
drawtarget="Both"
blendstate="AlphaBlend"
animduration="3"
loopanim="True">
<animatedsprite texture="Content/Particles/Smoke.png" sourcerect="0,0,4096,4096" columns="8" rows="8" origin="0.5,0.5"/>
</fleshsmoke>
<extinguisher
startsizemin="1.2,1.2" startsizemax="1.5,1.5"
sizechangemin="1.5,1.5" sizechangemax="2.0,2.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.8"
collideswithwalls="true"
growtime ="0.3"
lifetime="3"
collisionradius="30.0"
friction="0.01"
restitution="0.1"
velocitychange="0.0, -0.5">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
</extinguisher>
<flare
startsizemin="0.1,0.1" startsizemax="0.2,0.2"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="-180.0" startrotationmax="180"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.5, -1.0, -1.0, -0.5"
lifetime="2.5"
growtime ="0.05"
drawtarget="both"
collideswithwalls="true"
blendstate="additive"
velocitychange="0.0, 1.0">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
</flare>
<shrapnel
startsizemin="0.1,0.1" startsizemax="1.0,1.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.3"
lifetime="10.0"
drawtarget="both"
collideswithwalls="true"
collisionradius="10.0"
restitution="0.2"
waterdrag="0.1"
growtime ="0.0"
velocitychange="0.0, -5.0">
<sprite texture="Content/Particles/shrapnel.png" sourcerect="0,0,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="32,0,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="64,0,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="96,0,32,32"/>
<sprite texture="Content/Particles/shrapnel.png" sourcerect="128,0,32,32"/>
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startsizemin="0.1,0.1" startsizemax="1.0,1.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.3"
lifetime="10.0"
drawtarget="water"
collideswithwalls="true"
collisionradius="10.0"
restitution="0.2"
waterdrag="0.3"
growtime ="0.0"
velocitychange="0.0, -5.0">
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</prefabs>