712 lines
26 KiB
XML
712 lines
26 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<!-- Medical items -->
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<Item
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name="Medical Syringe"
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category="Equipment"
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Tags="smallitem,medical"
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price="50"
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canuseonself="true"
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cargocontainername="Chemical Crate"
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usecontainedspritecolor="true"
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description="Injection is often a much more effective method of administering drugs than taking them orally.">
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<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" >
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<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
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<RequiredItem name="chem" type="Contained"/>
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<Use/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="chem"/>
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</ItemContainer>
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<Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true">
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<Attack damage="5" bleedingdamage="0.2" structuredamage="1" damagetype="Blunt" stun="0.1" targetforce="5"/>
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<StatusEffect type="OnImpact" target="Contained, Character" Condition="-50.0" disabledeltatime="true" >
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<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
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<RequiredItem name="chem" type="Contained"/>
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<Use/>
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</StatusEffect>
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</Projectile>
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</Item>
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<Item
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name="Bandage"
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category="Equipment"
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Tags="smallitem,medical"
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canuseonself="true"
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price="20"
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cargocontainername="Chemical Crate"
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description="Treated with a hemostatic agent that quickly seals most minor wounds.">
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<Sprite texture ="med.png" sourcerect="0,16,11,16" depth="0.6"/>
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<Body width="11" height="16" density="20"/>
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<MeleeWeapon canBeCombined="true" slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0">
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<Sound file="Content/Items/Medical/bandage.ogg" range="500"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="This, Character" health="0.1" duration="5.0" checkconditionalalways="true">
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<!-- Only give healing effect if their health is more than 50 -->
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<Conditional Health="gt 50"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</MeleeWeapon>
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</Item>
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<!-- Ingredients/weak chems -->
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<Item
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name="Iron Powder"
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category="Material"
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Tags="smallitem,chem"
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cargocontainername="Chemical Crate"
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price="5">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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<Body width="8" height="16" density="40"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="poison,iron" type="OnUse" target="Character" Health="-2" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Stabilozine"
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category="Material"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem,medical"
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cargocontainername="Chemical Crate"
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description="A mild stimulant which is used as an ingredient in the manufacture of various medicines."
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canuseonself="true"
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price="10">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
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<Body width="8" height="17" density="20"/>
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<ItemComponent>
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<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.1" duration="20"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="poison,chlorine" type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="0.0,0.9,0.1,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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price="20">
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect tags="drunk" type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="7" density="10"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="drunk" type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Potassium"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true">
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<Sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="5.0"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Phosphorus"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<!-- Helpful chems -->
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<Item
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name="Chloromydride"
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category="Material"
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spritecolor="0.7,0.9,1.0,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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description="A strong synaptic stimulant and cardiostimulant which is used as a preventative measure against critical condition. Should only be injected once every 30 seconds."
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price="50">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" health="1.0" bleeding="-0.2" Oxygen="0.6" duration="30" stackable="false" checkconditionalalways="true">
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<!-- Rapidly removes bleeding and stabilizes oxygen intake while also counteracting crit damage so they won't die. Doesn't prevent poisons.
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EXTREMELY useful to follow up with CPR, especially if they were bleeding before. -->
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<Conditional Health="lt 0.1"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Erythrozine"
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category="Material"
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spritecolor="0.5,0.5,1.0,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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description="Most commonly used for treating oxygen deprivation."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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description="A hemostatic agent that slows down bleeding."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="8" height="16" density="20"/>
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<ItemComponent>
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<StatusEffect tags="medical" type="OnUse" target="Character" Bleeding="-0.1" duration="10.0"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</ItemComponent>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.3" Bleeding="-0.2" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Corrigodone"
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category="Material"
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spritecolor="0.8,0.0,0.0,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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description="Highly effective at treating various types of physical trauma."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect tags="medical" type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</ItemComponent>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" Health="3.0" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Auxiliorizine"
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category="Material"
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spritecolor="1.0,1.0,0.0,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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description="A highly potent corrigodone-based stimulant."
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price="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.5" Oxygen="0.5" Bleeding="-0.025" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Hyperzine"
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category="Material"
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spritecolor="0.8,0.3,0.8,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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description="A potent muscle stimulant."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="15"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="medical" type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Calyxanide"
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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description="An antiparasitic drug used in the treatment of husk parasite infections. Might require higher dosage to cure the infection at later stages."
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price="300">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="-0.2">
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<Conditional HuskInfectionState="lt 1.0"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<StatusEffect tags="poison,calyxanide" type="OnUse" target="Character" Health="-3.0" duration="10.0">
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<!-- Injecting a still-conscious Husk will only piss it off and kill the "conscious" faster -->
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<Conditional HuskInfectionState="eq 1.0"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<StatusEffect tags="poison,calyxanide" type="OnUse" target="Character" Health="-5.0" duration="10.0">
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<Conditional SpeciesName="husk"/>
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Remove the item when fully used -->
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<StatusEffect type="OnBroken" target="This">
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<Remove/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Morbusanide"
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category="Material"
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spritecolor="0.0,0.0,0.2,1.0"
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cargocontainername="Chemical Crate"
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Tags="smallitem,chem,medical"
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description="A morbusine antidote.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect type="OnUse" target="Character">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
<Conditional hasstatustag="morbusine">
|
|
<CancelStatusEffect/>
|
|
</Conditional>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Liquid Oxygenite"
|
|
category="Material"
|
|
spritecolor="0.6,0.8,1.0,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
impacttolerance="8"
|
|
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
|
|
|
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
|
|
|
|
<Body width="8" height="16" density="20"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect tags="medical" type="OnUse" target="Character" Health="-0.5" Oxygen="10.0" duration="60">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
|
|
<sound file="Content/Items/Reactor/explosion.ogg"/>
|
|
<Explosion range="300.0" structuredamage="50" damage="30" stun="5" force="10.0"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<!-- Harmful and toxic chems -->
|
|
<Item
|
|
name="Flash Powder"
|
|
category="Material"
|
|
spritecolor="0.1,0.1,0.1,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,explosive"
|
|
impacttolerance="8"
|
|
price="50">
|
|
|
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
|
|
|
<Body width="8" height="16" density="10"/>
|
|
|
|
<Throwable characterusable="false" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
|
<StatusEffect type="OnFire" target="this" condition="-50"/>
|
|
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
|
<Sound file="Content/Items/Reactor/explosion.ogg"/>
|
|
<Explosion range="500" damage="5" stun="3" force="0.1"/>
|
|
</StatusEffect>
|
|
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
|
<Sound file="Content/Items/Reactor/explosion.ogg"/>
|
|
<Explosion range="500" damage="5" stun="3" force="0.1"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Chloral Hydrate"
|
|
category="Material"
|
|
spritecolor="1.0,1.0,1.0,0.8"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
price="20">
|
|
|
|
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
|
|
|
|
<Body width="8" height="17" density="10"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Sulphuric Acid"
|
|
category="Material"
|
|
spritecolor="0.5,0.0,0.0,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
price="50">
|
|
|
|
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
|
|
|
|
<Body width="8" height="17" density="10"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect tags="poison,acid" type="OnUse" target="Character" Health="-1.0" duration="30.0">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Uranium Powder"
|
|
category="Material"
|
|
spritecolor="0.2,0.35,0.06,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
price="50">
|
|
|
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
|
|
|
<Body width="8" height="16" density="25"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect tags="poison,uranium" type="OnUse" target="Character" bleeding="0.1" duration="60.0">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Velonaceps Calyx Eggs"
|
|
category="Material"
|
|
spritecolor="0.0,0.0,0.0,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
|
|
price="2000">
|
|
|
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
|
|
|
<Body width="8" height="16" density="10"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
|
|
<!-- HuskInfectionState must be less than 0.01 so you can't speed up the infection -->
|
|
<Conditional HuskInfectionState="lt 0.01"/>
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Morbusine"
|
|
category="Material"
|
|
spritecolor="0.0,0.0,0.0,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
description="A highly potent neurotoxin."
|
|
price="1000">
|
|
|
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
|
|
|
<Body width="8" height="16" density="10"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect tags="poison,morbusine" type="OnUse" target="Character" Health="-5.0" duration="60.0">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Nitroglycerin"
|
|
category="Material"
|
|
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
|
|
spritecolor="1.0,1.0,1.0,1.0"
|
|
cargocontainername="Explosive Crate"
|
|
Tags="smallitem,chem,medical"
|
|
impacttolerance="4">
|
|
|
|
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
|
|
|
<Body width="25" height="5" density="10"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
|
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
|
|
|
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
|
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
|
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
|
|
<Remove/>
|
|
</StatusEffect>
|
|
|
|
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
|
|
<Item
|
|
name="Sufforin"
|
|
category="Material"
|
|
spritecolor="1.0,0.3,0.3,1.0"
|
|
cargocontainername="Chemical Crate"
|
|
Tags="smallitem,chem,medical"
|
|
description="A devious poison with a delayed effect.">
|
|
<!-- Can only be crafted. Direct counter to Sufforin is Liquid Oxygenite, though it's not strictly an antidote.
|
|
Two injections to choke slightly faster than welding fuel. -->
|
|
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
|
|
|
<Body width="8" height="16" density="10"/>
|
|
|
|
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
|
<StatusEffect type="OnUse" target="Character" Health="-5.0">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Did You Know? If OxygenAvailable is too low, character will take -5 Oxygen loss per tick, otherwise they restore +10 oxygen. -->
|
|
<StatusEffect tags="poison,sufforin" type="OnUse" target="Character" Oxygen="-5.0" OxygenAvailable="-10000.0" Health="-0.5" duration="60.0" delay="20.0">
|
|
<RequiredItem name="Medical Syringe" type="Container"/>
|
|
</StatusEffect>
|
|
<!-- Remove the item when fully used -->
|
|
<StatusEffect type="OnBroken" target="This">
|
|
<Remove/>
|
|
</StatusEffect>
|
|
</Throwable>
|
|
</Item>
|
|
</Items>
|
|
|
|
|
|
|
|
|