Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Medical/medical.xml
T
2018-04-25 20:58:11 +03:00

712 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<!-- Medical items -->
<Item
name="Medical Syringe"
category="Equipment"
Tags="smallitem,medical"
price="50"
canuseonself="true"
cargocontainername="Chemical Crate"
usecontainedspritecolor="true"
description="Injection is often a much more effective method of administering drugs than taking them orally.">
<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
<Body width="25" height="5" density="20"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" >
<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
<RequiredItem name="chem" type="Contained"/>
<Use/>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
<Containable name="chem"/>
</ItemContainer>
<Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true">
<Attack damage="5" bleedingdamage="0.2" structuredamage="1" damagetype="Blunt" stun="0.1" targetforce="5"/>
<StatusEffect type="OnImpact" target="Contained, Character" Condition="-50.0" disabledeltatime="true" >
<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
<RequiredItem name="chem" type="Contained"/>
<Use/>
</StatusEffect>
</Projectile>
</Item>
<Item
name="Bandage"
category="Equipment"
Tags="smallitem,medical"
canuseonself="true"
price="20"
cargocontainername="Chemical Crate"
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
<Sprite texture ="med.png" sourcerect="0,16,11,16" depth="0.6"/>
<Body width="11" height="16" density="20"/>
<MeleeWeapon canBeCombined="true" slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0">
<Sound file="Content/Items/Medical/bandage.ogg" range="500"/>
</StatusEffect>
<StatusEffect type="OnUse" target="This, Character" health="0.1" duration="5.0" checkconditionalalways="true">
<!-- Only give healing effect if their health is more than 50 -->
<Conditional Health="gt 50"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</MeleeWeapon>
</Item>
<!-- Ingredients/weak chems -->
<Item
name="Iron Powder"
category="Material"
Tags="smallitem,chem"
cargocontainername="Chemical Crate"
price="5">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
<Body width="8" height="16" density="40"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="poison,iron" type="OnUse" target="Character" Health="-2" duration="10">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Stabilozine"
category="Material"
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem,medical"
cargocontainername="Chemical Crate"
description="A mild stimulant which is used as an ingredient in the manufacture of various medicines."
canuseonself="true"
price="10">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
<Body width="8" height="17" density="20"/>
<ItemComponent>
<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.1" duration="20"/>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
</ItemComponent>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Chlorine"
category="Material"
spritecolor="1.0,1.0,1.0,0.6"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="17" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="poison,chlorine" type="OnUse" target="Character" Health="-0.1" duration="20.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Ethanol"
category="Material"
spritecolor="0.0,0.9,0.1,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
canuseonself="true"
price="20">
<ItemComponent>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
<StatusEffect tags="drunk" type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0"/>
</ItemComponent>
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="7" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="drunk" type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Aluminium"
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Potassium"
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true">
<Sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="5.0"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Phosphorus"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<!-- Helpful chems -->
<Item
name="Chloromydride"
category="Material"
spritecolor="0.7,0.9,1.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="A strong synaptic stimulant and cardiostimulant which is used as a preventative measure against critical condition. Should only be injected once every 30 seconds."
price="50">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
<Body width="8" height="16" density="20"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" health="1.0" bleeding="-0.2" Oxygen="0.6" duration="30" stackable="false" checkconditionalalways="true">
<!-- Rapidly removes bleeding and stabilizes oxygen intake while also counteracting crit damage so they won't die. Doesn't prevent poisons.
EXTREMELY useful to follow up with CPR, especially if they were bleeding before. -->
<Conditional Health="lt 0.1"/>
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Erythrozine"
category="Material"
spritecolor="0.5,0.5,1.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
canuseonself="true"
description="Most commonly used for treating oxygen deprivation."
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="8" height="16" density="20"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Fibrinozine"
category="Material"
spritecolor="0.6,0.4,0.2,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
canuseonself="true"
description="A hemostatic agent that slows down bleeding."
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="8" height="16" density="20"/>
<ItemComponent>
<StatusEffect tags="medical" type="OnUse" target="Character" Bleeding="-0.1" duration="10.0"/>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</ItemComponent>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.3" Bleeding="-0.2" duration="5.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Corrigodone"
category="Material"
spritecolor="0.8,0.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
canuseonself="true"
description="Highly effective at treating various types of physical trauma."
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="20"/>
<ItemComponent>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
<StatusEffect tags="medical" type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</ItemComponent>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" Health="3.0" duration="5.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Auxiliorizine"
category="Material"
spritecolor="1.0,1.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="A highly potent corrigodone-based stimulant."
price="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="20"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" Health="0.5" Oxygen="0.5" Bleeding="-0.025" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Hyperzine"
category="Material"
spritecolor="0.8,0.3,0.8,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="A potent muscle stimulant."
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="15"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Calyxanide"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="An antiparasitic drug used in the treatment of husk parasite infections. Might require higher dosage to cure the infection at later stages."
price="300">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="-0.2">
<Conditional HuskInfectionState="lt 1.0"/>
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<StatusEffect tags="poison,calyxanide" type="OnUse" target="Character" Health="-3.0" duration="10.0">
<!-- Injecting a still-conscious Husk will only piss it off and kill the "conscious" faster -->
<Conditional HuskInfectionState="eq 1.0"/>
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<StatusEffect tags="poison,calyxanide" type="OnUse" target="Character" Health="-5.0" duration="10.0">
<Conditional SpeciesName="husk"/>
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Morbusanide"
category="Material"
spritecolor="0.0,0.0,0.2,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="A morbusine antidote.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character">
<RequiredItem name="Medical Syringe" type="Container"/>
<Conditional hasstatustag="morbusine">
<CancelStatusEffect/>
</Conditional>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Liquid Oxygenite"
category="Material"
spritecolor="0.6,0.8,1.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
impacttolerance="8"
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="8" height="16" density="20"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="medical" type="OnUse" target="Character" Health="-0.5" Oxygen="10.0" duration="60">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="300.0" structuredamage="50" damage="30" stun="5" force="10.0"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<!-- Harmful and toxic chems -->
<Item
name="Flash Powder"
category="Material"
spritecolor="0.1,0.1,0.1,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,explosive"
impacttolerance="8"
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="false" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
<StatusEffect type="OnFire" target="this" condition="-50"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<Sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="500" damage="5" stun="3" force="0.1"/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0">
<Sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="500" damage="5" stun="3" force="0.1"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Chloral Hydrate"
category="Material"
spritecolor="1.0,1.0,1.0,0.8"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="17" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Sulphuric Acid"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="50">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="17" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="poison,acid" type="OnUse" target="Character" Health="-1.0" duration="30.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Uranium Powder"
category="Material"
spritecolor="0.2,0.35,0.06,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="25"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="poison,uranium" type="OnUse" target="Character" bleeding="0.1" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Velonaceps Calyx Eggs"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
price="2000">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
<!-- HuskInfectionState must be less than 0.01 so you can't speed up the infection -->
<Conditional HuskInfectionState="lt 0.01"/>
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Morbusine"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="A highly potent neurotoxin."
price="1000">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect tags="poison,morbusine" type="OnUse" target="Character" Health="-5.0" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Nitroglycerin"
category="Material"
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
spritecolor="1.0,1.0,1.0,1.0"
cargocontainername="Explosive Crate"
Tags="smallitem,chem,medical"
impacttolerance="4">
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
<Remove/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Sufforin"
category="Material"
spritecolor="1.0,0.3,0.3,1.0"
cargocontainername="Chemical Crate"
Tags="smallitem,chem,medical"
description="A devious poison with a delayed effect.">
<!-- Can only be crafted. Direct counter to Sufforin is Liquid Oxygenite, though it's not strictly an antidote.
Two injections to choke slightly faster than welding fuel. -->
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Did You Know? If OxygenAvailable is too low, character will take -5 Oxygen loss per tick, otherwise they restore +10 oxygen. -->
<StatusEffect tags="poison,sufforin" type="OnUse" target="Character" Oxygen="-5.0" OxygenAvailable="-10000.0" Health="-0.5" duration="60.0" delay="20.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove/>
</StatusEffect>
</Throwable>
</Item>
</Items>