Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Characters/Character.cs
Joonas Rikkonen 8e556f1c76 - Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00

26 lines
597 B
C#

using Barotrauma.Networking;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Character : Entity, IDamageable, ISerializableEntity, IClientSerializable, IServerSerializable
{
//the Character that the player is currently controlling
private const Character controlled = null;
public static Character Controlled
{
get { return controlled; }
set
{
//do nothing
}
}
partial void InitProjSpecific(XDocument doc)
{
keys = null;
}
}
}