using Barotrauma.Networking; using System.Xml.Linq; namespace Barotrauma { partial class Character : Entity, IDamageable, ISerializableEntity, IClientSerializable, IServerSerializable { //the Character that the player is currently controlling private const Character controlled = null; public static Character Controlled { get { return controlled; } set { //do nothing } } partial void InitProjSpecific(XDocument doc) { keys = null; } } }