412 lines
16 KiB
C#
412 lines
16 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Barotrauma
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{
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class CampaignUI
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{
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public enum Tab { Crew = 0, Map = 1, Store = 2 }
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private GUIFrame[] tabs;
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private GUIButton startButton;
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private Tab selectedTab;
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private GUIListBox characterList, hireList;
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private GUIListBox selectedItemList;
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private GUIListBox storeItemList;
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private CampaignMode campaign;
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private GUIFrame characterPreviewFrame;
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private Level selectedLevel;
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private float mapZoom = 3.0f;
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public Action StartRound;
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public Action<Location, LocationConnection> OnLocationSelected;
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public Level SelectedLevel
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{
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get { return selectedLevel; }
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}
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public CampaignMode Campaign
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{
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get { return campaign; }
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}
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public CampaignUI(CampaignMode campaign, GUIFrame container)
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{
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this.campaign = campaign;
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tabs = new GUIFrame[3];
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tabs[(int)Tab.Crew] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Crew].Padding = Vector4.One * 10.0f;
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//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, "", bottomPanel[(int)PanelTab.Crew]);
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int crewColumnWidth = Math.Min(300, (container.Rect.Width - 40) / 2);
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new GUITextBlock(new Rectangle(0, 0, 100, 20), TextManager.Get("Crew") + ":", "", tabs[(int)Tab.Crew], GUI.LargeFont);
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characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), "", tabs[(int)Tab.Crew]);
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characterList.OnSelected = SelectCharacter;
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hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), "", Alignment.Right, tabs[(int)Tab.Crew]);
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new GUITextBlock(new Rectangle(0, 0, 300, 20), TextManager.Get("Hire") + ":", "", Alignment.Right, Alignment.Left, tabs[(int)Tab.Crew], false, GUI.LargeFont);
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hireList.OnSelected = SelectCharacter;
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//---------------------------------------
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tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f;
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if (GameMain.Client == null)
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{
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startButton = new GUIButton(new Rectangle(0, 0, 100, 30), TextManager.Get("StartCampaignButton"),
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Alignment.BottomRight, "", tabs[(int)Tab.Map]);
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startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
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startButton.Enabled = false;
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}
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//---------------------------------------
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tabs[(int)Tab.Store] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Store].Padding = Vector4.One * 10.0f;
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int sellColumnWidth = (tabs[(int)Tab.Store].Rect.Width - 40) / 2 - 20;
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selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, "", tabs[(int)Tab.Store]);
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selectedItemList.OnSelected = SellItem;
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storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]);
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storeItemList.OnSelected = BuyItem;
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int x = storeItemList.Rect.X - storeItemList.Parent.Rect.X;
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List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
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//don't show categories with no buyable items
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itemCategories.RemoveAll(c => !MapEntityPrefab.List.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
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int buttonWidth = Math.Min(sellColumnWidth / itemCategories.Count, 100);
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foreach (MapEntityCategory category in itemCategories)
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{
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var categoryButton = new GUIButton(new Rectangle(x, 0, buttonWidth, 20), category.ToString(), "", tabs[(int)Tab.Store]);
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categoryButton.UserData = category;
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categoryButton.OnClicked = SelectItemCategory;
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if (category == MapEntityCategory.Equipment)
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{
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SelectItemCategory(categoryButton, category);
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}
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x += buttonWidth;
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}
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SelectTab(Tab.Map);
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UpdateLocationTab(campaign.Map.CurrentLocation);
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campaign.Map.OnLocationSelected += SelectLocation;
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campaign.Map.OnLocationChanged += (location) => UpdateLocationTab(location);
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campaign.CargoManager.OnItemsChanged += RefreshItemTab;
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}
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private void UpdateLocationTab(Location location)
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{
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if (characterPreviewFrame != null)
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{
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characterPreviewFrame.Parent.RemoveChild(characterPreviewFrame);
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characterPreviewFrame = null;
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}
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if (location.HireManager == null)
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{
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hireList.ClearChildren();
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hireList.Enabled = false;
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new GUITextBlock(new Rectangle(0, 0, 0, 0), TextManager.Get("HireUnavailable"), Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, "", hireList);
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return;
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}
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hireList.Enabled = true;
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hireList.ClearChildren();
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foreach (CharacterInfo c in location.HireManager.availableCharacters)
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{
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var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
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new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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c.Salary.ToString(),
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null, null,
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Alignment.TopRight, "", frame);
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}
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}
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public void Update(float deltaTime)
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{
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mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
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mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f);
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if (GameMain.GameSession?.Map != null)
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{
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GameMain.GameSession.Map.Update(deltaTime, new Rectangle(
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tabs[(int)selectedTab].Rect.X + 20,
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tabs[(int)selectedTab].Rect.Y + 20,
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tabs[(int)selectedTab].Rect.Width - 310,
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tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (selectedTab == Tab.Map && GameMain.GameSession?.Map != null)
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{
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GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle(
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tabs[(int)selectedTab].Rect.X + 20,
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tabs[(int)selectedTab].Rect.Y + 20,
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tabs[(int)selectedTab].Rect.Width - 310,
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tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
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}
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}
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public void UpdateCharacterLists()
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{
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characterList.ClearChildren();
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foreach (CharacterInfo c in GameMain.GameSession.CrewManager.GetCharacterInfos())
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{
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c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c);
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}
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}
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public void SelectLocation(Location location, LocationConnection connection)
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{
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GUIComponent locationPanel = tabs[(int)Tab.Map].GetChild("selectedlocation");
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if (locationPanel != null) tabs[(int)Tab.Map].RemoveChild(locationPanel);
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locationPanel = new GUIFrame(new Rectangle(0, 0, 250, 190), Color.Transparent, Alignment.TopRight, null, tabs[(int)Tab.Map]);
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locationPanel.UserData = "selectedlocation";
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if (location == null) return;
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var titleText = new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
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if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
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{
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var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), TextManager.Get("Mission") + ": " + mission.Name, "", locationPanel);
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), TextManager.Get("Reward") + ": " + mission.Reward + " " + TextManager.Get("Credits"), "", locationPanel);
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
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}
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if (startButton != null) startButton.Enabled = true;
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selectedLevel = connection.Level;
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OnLocationSelected?.Invoke(location, connection);
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}
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private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
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{
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
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frame.UserData = ep;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.ToolTip = ep.Description;
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ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(50, 0, 0, 25),
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ep.Name,
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null, null,
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Alignment.Left, Alignment.CenterX | Alignment.Left,
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"", frame);
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textBlock.Font = font;
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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textBlock.ToolTip = ep.Description;
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if (ep.sprite != null)
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{
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
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img.Color = ep.SpriteColor;
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img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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}
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textBlock = new GUITextBlock(
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new Rectangle(width - 80, 0, 80, 25),
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ep.Price.ToString(),
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null, null, Alignment.TopLeft,
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Alignment.TopLeft, "", frame);
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textBlock.Font = font;
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textBlock.ToolTip = ep.Description;
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}
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private bool BuyItem(GUIComponent component, object obj)
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{
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ItemPrefab prefab = obj as ItemPrefab;
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if (prefab == null) return false;
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if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
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{
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return false;
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}
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if (prefab.Price > campaign.Money) return false;
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campaign.CargoManager.PurchaseItem(prefab);
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GameMain.Client?.SendCampaignState();
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return false;
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}
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private bool SellItem(GUIComponent component, object obj)
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{
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ItemPrefab prefab = obj as ItemPrefab;
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if (prefab == null) return false;
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if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
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{
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return false;
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}
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campaign.CargoManager.SellItem(prefab);
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GameMain.Client?.SendCampaignState();
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return false;
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}
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private void RefreshItemTab()
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{
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selectedItemList.ClearChildren();
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foreach (ItemPrefab ip in campaign.CargoManager.PurchasedItems)
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{
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CreateItemFrame(ip, selectedItemList, selectedItemList.Rect.Width);
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}
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}
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public void SelectTab(Tab tab)
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{
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selectedTab = tab;
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for (int i = 0; i< tabs.Length; i++)
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{
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tabs[i].Visible = (int)selectedTab == i;
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}
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}
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private bool SelectItemCategory(GUIButton button, object selection)
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{
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if (!(selection is MapEntityCategory)) return false;
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storeItemList.ClearChildren();
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MapEntityCategory category = (MapEntityCategory)selection;
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var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
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int width = storeItemList.Rect.Width;
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foreach (MapEntityPrefab ep in items)
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{
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CreateItemFrame(ep, storeItemList, width);
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}
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storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name));
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foreach (GUIComponent child in button.Parent.children)
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{
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var otherButton = child as GUIButton;
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if (child.UserData is MapEntityCategory && otherButton != button)
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{
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otherButton.Selected = false;
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}
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}
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button.Selected = true;
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return true;
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}
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public string GetMoney()
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{
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return TextManager.Get("Credits") + ": " + ((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaign.Money));
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}
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private bool SelectCharacter(GUIComponent component, object selection)
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{
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GUIComponent prevInfoFrame = null;
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foreach (GUIComponent child in tabs[(int)selectedTab].children)
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{
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if (!(child.UserData is CharacterInfo)) continue;
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prevInfoFrame = child;
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}
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if (prevInfoFrame != null) tabs[(int)selectedTab].RemoveChild(prevInfoFrame);
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CharacterInfo characterInfo = selection as CharacterInfo;
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if (characterInfo == null) return false;
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characterList.Deselect();
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hireList.Deselect();
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if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
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if (characterPreviewFrame == null || characterPreviewFrame.UserData != characterInfo)
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{
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int width = Math.Min(300, tabs[(int)Tab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
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characterPreviewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
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new Color(0.0f, 0.0f, 0.0f, 0.8f),
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Alignment.TopCenter, "", tabs[(int)selectedTab]);
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characterPreviewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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characterPreviewFrame.UserData = characterInfo;
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characterInfo.CreateInfoFrame(characterPreviewFrame);
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}
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if (component.Parent == hireList)
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{
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GUIButton hireButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("HireButton"), Alignment.BottomCenter, "", characterPreviewFrame);
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hireButton.Enabled = campaign.Money >= characterInfo.Salary;
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hireButton.UserData = characterInfo;
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hireButton.OnClicked = HireCharacter;
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}
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return true;
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}
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private bool HireCharacter(GUIButton button, object selection)
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{
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CharacterInfo characterInfo = selection as CharacterInfo;
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if (characterInfo == null) return false;
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SinglePlayerCampaign spCampaign = campaign as SinglePlayerCampaign;
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if (spCampaign == null)
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{
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DebugConsole.ThrowError("Characters can only be hired in the single player campaign.\n" + Environment.StackTrace);
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return false;
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}
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if (spCampaign.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
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{
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UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
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SelectCharacter(null, null);
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UpdateCharacterLists();
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}
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return false;
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}
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}
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}
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