Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Levels/Ruins/RuinGenerator.cs
2017-07-05 18:35:09 +03:00

27 lines
731 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.RuinGeneration
{
partial class Ruin
{
public void Draw(SpriteBatch spriteBatch)
{
//foreach (BTRoom room in leaves)
//{
// GUI.DrawRectangle(spriteBatch, room.Rect, Color.White);
//}
//foreach (Corridor corr in corridors)
//{
// GUI.DrawRectangle(spriteBatch, corr.Rect, Color.Blue);
//}
foreach (Line line in walls)
{
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10);
}
}
}
}