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LuaCsForBarotraumaEP
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0c8f6edbcd17b24be8616ff592ff7a5eadda05ab
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Map
/
Levels
History
Joonas Rikkonen
324b7f8edd
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster.
Closes
#362
2018-04-09 16:01:38 +03:00
..
BackgroundSprite
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster.
Closes
#362
2018-04-09 16:01:38 +03:00
Ruins
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster.
Closes
#362
2018-04-09 16:01:38 +03:00
LevelRenderer.cs
Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
2018-04-09 09:54:26 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
WaterRenderer.cs
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00