Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Levels/BackgroundSprite/BackgroundSpritePrefab.cs

17 lines
433 B
C#

using Barotrauma.Particles;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
partial class BackgroundSpritePrefab
{
public readonly List<ParticleEmitterPrefab> ParticleEmitterPrefabs;
public readonly List<Vector2> EmitterPositions;
public readonly XElement SoundElement;
public readonly Vector2 SoundPosition;
}
}