Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/CharacterInventory.cs

336 lines
13 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class CharacterInventory : Inventory
{
private static Texture2D icons;
public Vector2[] SlotPositions;
private GUIButton[] useOnSelfButton;
partial void InitProjSpecific()
{
useOnSelfButton = new GUIButton[2];
if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png");
SlotPositions = new Vector2[limbSlots.Length];
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
for (int i = 0; i < SlotPositions.Length; i++)
{
switch (i)
{
//head, torso, legs
case 0:
case 1:
case 2:
SlotPositions[i] = new Vector2(
spacing,
GameMain.GraphicsHeight - (spacing + rectHeight) * (3 - i));
break;
//lefthand, righthand
case 3:
case 4:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 1),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
useOnSelfButton[i - 3] = new GUIButton(
new Rectangle((int)SlotPositions[i].X, (int)(SlotPositions[i].Y - spacing - rectHeight),
rectWidth, rectHeight), TextManager.Get("UseItemButton"), "")
{
UserData = i,
OnClicked = UseItemOnSelf
};
break;
//face
case 5:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
break;
//id card
case 6:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
break;
default:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 7) % 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * ((i > 11) ? 2 : 1));
break;
}
}
}
private bool UseItemOnSelf(GUIButton button, object obj)
{
if (!(obj is int)) return false;
int slotIndex = (int)obj;
return UseItemOnSelf(slotIndex);
}
protected override void PutItem(Item item, int i, Character user, bool removeItem = true, bool createNetworkEvent = true)
{
base.PutItem(item, i, user, removeItem, createNetworkEvent);
CreateSlots();
}
public override void RemoveItem(Item item)
{
base.RemoveItem(item);
CreateSlots();
}
protected override void CreateSlots()
{
if (slots == null) slots = new InventorySlot[capacity];
int rectWidth = 40, rectHeight = 40;
for (int i = 0; i < capacity; i++)
{
Rectangle slotRect = new Rectangle(
(int)(SlotPositions[i].X + DrawOffset.X),
(int)(SlotPositions[i].Y + DrawOffset.Y),
rectWidth, rectHeight);
slots[i] = new InventorySlot(slotRect);
slots[i].Disabled = false;
slots[i].Color = limbSlots[i] == InvSlotType.Any ? Color.White * 0.2f : Color.White * 0.4f;
}
MergeSlots();
}
public override void Update(float deltaTime, bool isSubInventory = false)
{
base.Update(deltaTime);
if (doubleClickedItem != null)
{
bool wasPut = false;
if (doubleClickedItem.ParentInventory != this)
{
wasPut = TryPutItem(doubleClickedItem, Character.Controlled, doubleClickedItem.AllowedSlots, true);
}
else
{
var selectedContainer = character.SelectedConstruction?.GetComponent<ItemContainer>();
if (selectedContainer != null && selectedContainer.Inventory != null)
{
wasPut = selectedContainer.Inventory.TryPutItem(doubleClickedItem, Character.Controlled, doubleClickedItem.AllowedSlots, true);
}
else if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{
wasPut = character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, Character.Controlled, doubleClickedItem.AllowedSlots, true);
}
else if (character.SelectedBy != null && Character.Controlled == character.SelectedBy && character.SelectedBy.Inventory != null)
{
wasPut = character.SelectedBy.Inventory.TryPutItem(doubleClickedItem, Character.Controlled, doubleClickedItem.AllowedSlots, true);
}
else //doubleclicked and no other inventory is selected
{
//not equipped -> attempt to equip
if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
{
for (int i = 0; i < capacity; i++)
{
if (limbSlots[i] == InvSlotType.Any || !doubleClickedItem.AllowedSlots.Any(a => a.HasFlag(limbSlots[i]))) continue;
wasPut = TryPutItem(doubleClickedItem, i, true, false, Character.Controlled, true);
if (wasPut) break;
}
}
//equipped -> attempt to unequip
else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
{
wasPut = TryPutItem(doubleClickedItem, Character.Controlled, new List<InvSlotType>() { InvSlotType.Any }, true);
}
}
}
if (wasPut)
{
for (int i = 0; i < capacity; i++)
{
if (Items[i] == doubleClickedItem) slots[i].ShowBorderHighlight(Color.Green, 0.1f, 0.9f);
}
}
draggingItem = null;
GUI.PlayUISound(wasPut ? GUISoundType.PickItem : GUISoundType.PickItemFail);
}
if (highlightedSubInventorySlot != null)
{
if (highlightedSubInventorySlot.Inventory == this)
{
UpdateSubInventory(deltaTime, highlightedSubInventorySlot.SlotIndex);
}
if (highlightedSubInventory.slots == null ||
(!highlightedSubInventorySlot.Slot.InteractRect.Contains(PlayerInput.MousePosition) && !highlightedSubInventory.slots.Any(s => s.InteractRect.Contains(PlayerInput.MousePosition))))
{
highlightedSubInventory = null;
highlightedSubInventorySlot = null;
}
}
else
{
if (selectedSlot?.Inventory == this)
{
var subInventory = GetSubInventory(selectedSlot.SlotIndex);
if (subInventory != null)
{
highlightedSubInventory = subInventory;
highlightedSubInventorySlot = selectedSlot;
UpdateSubInventory(deltaTime, highlightedSubInventorySlot.SlotIndex);
}
}
}
if (character == Character.Controlled)
{
for (int i = 0; i < capacity; i++)
{
if ((selectedSlot == null || selectedSlot.SlotIndex != i) &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
//-3 because selected items are in slots 3 and 4 (hands)
useOnSelfButton[i - 3].Update(deltaTime);
}
}
}
//cancel dragging if too far away from the container of the dragged item
if (draggingItem != null)
{
var rootContainer = draggingItem.GetRootContainer();
var rootInventory = draggingItem.ParentInventory;
if (rootContainer != null)
{
rootInventory = rootContainer.ParentInventory != null ?
rootContainer.ParentInventory : rootContainer.GetComponent<ItemContainer>().Inventory;
}
if (rootInventory != null &&
rootInventory.Owner != Character.Controlled &&
rootInventory.Owner != Character.Controlled.SelectedConstruction &&
rootInventory.Owner != Character.Controlled.SelectedCharacter)
{
draggingItem = null;
}
}
doubleClickedItem = null;
}
private void MergeSlots()
{
for (int i = 0; i < capacity - 1; i++)
{
slots[i].State = GUIComponent.ComponentState.None;
if (slots[i].Disabled || Items[i] == null) continue;
for (int n = i + 1; n < capacity; n++)
{
if (Items[n] == Items[i])
{
slots[i].Rect = Rectangle.Union(slots[i].Rect, slots[n].Rect);
slots[i].InteractRect = Rectangle.Union(slots[i].InteractRect, slots[n].InteractRect);
slots[n].Disabled = true;
}
}
}
highlightedSubInventory = null;
highlightedSubInventorySlot = null;
selectedSlot = null;
}
public void DrawOwn(SpriteBatch spriteBatch)
{
if (slots == null) CreateSlots();
Rectangle slotRect = new Rectangle(0, 0, 40, 40);
for (int i = 0; i < capacity; i++)
{
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
if (i == 1) //head
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(0, 0, 56, 128), Color.White * 0.7f, 0.0f,
new Vector2(28.0f, 64.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 3 || i == 4)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(92, 41 * (4 - i), 36, 40), Color.White * 0.7f, 0.0f,
new Vector2(18.0f, 20.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 5)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(57, 0, 31, 32), Color.White * 0.7f, 0.0f,
new Vector2(15.0f, 16.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 6)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(62, 36, 22, 18), Color.White * 0.7f, 0.0f,
new Vector2(11.0f, 9.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
}
base.Draw(spriteBatch);
if (character == Character.Controlled)
{
for (int i = 0; i < capacity; i++)
{
if ((selectedSlot == null || selectedSlot.SlotIndex != i) &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
useOnSelfButton[i - 3].Draw(spriteBatch);
}
}
}
for (int i = 0; i < capacity; i++)
{
if (slots[i].IsHighlighted)
{
DrawSubInventory(spriteBatch, i);
}
}
}
}
}