Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GameSettings.cs
2018-01-25 09:38:04 +02:00

252 lines
9.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
public partial class GameSettings
{
private GUIFrame settingsFrame;
private GUIButton applyButton;
public GUIFrame SettingsFrame
{
get
{
if (settingsFrame == null) CreateSettingsFrame();
return settingsFrame;
}
}
public KeyOrMouse KeyBind(InputType inputType)
{
return keyMapping[(int)inputType];
}
private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
SoundVolume = barScroll;
return true;
}
private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
MusicVolume = barScroll;
return true;
}
public void ResetSettingsFrame()
{
settingsFrame = null;
}
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, "");
new GUITextBlock(new Rectangle(0, -30, 0, 30), TextManager.Get("Settings"), "", Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
int x = 0, y = 10;
new GUITextBlock(new Rectangle(0, y, 20, 20), TextManager.Get("Resolution"), "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", "", settingsFrame);
resolutionDD.OnSelected = SelectResolution;
var supportedModes = new List<DisplayMode>();
foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
{
if (supportedModes.FirstOrDefault(m => m.Width == mode.Width && m.Height == mode.Height) != null) continue;
resolutionDD.AddItem(mode.Width + "x" + mode.Height, mode);
supportedModes.Add(mode);
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) resolutionDD.SelectItem(mode);
}
if (resolutionDD.SelectedItemData == null)
{
resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
}
y += 50;
//var fullScreenTick = new GUITickBox(new Rectangle(x, y, 20, 20), "Fullscreen", Alignment.TopLeft, settingsFrame);
//fullScreenTick.OnSelected = ToggleFullScreen;
//fullScreenTick.Selected = FullScreenEnabled;
new GUITextBlock(new Rectangle(x, y, 20, 20), TextManager.Get("DisplayMode"), "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", "", settingsFrame);
displayModeDD.AddItem(TextManager.Get("Fullscreen"), WindowMode.Fullscreen);
displayModeDD.AddItem(TextManager.Get("Windowed"), WindowMode.Windowed);
displayModeDD.AddItem(TextManager.Get("BorderlessWindowed"), WindowMode.BorderlessWindowed);
displayModeDD.SelectItem(GameMain.Config.WindowMode);
displayModeDD.OnSelected = (guiComponent, obj) =>
{
UnsavedSettings = true;
GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
return true;
};
y += 70;
GUITickBox vsyncTickBox = new GUITickBox(new Rectangle(0, y, 20, 20), TextManager.Get("EnableVSync"), Alignment.CenterY | Alignment.Left, settingsFrame);
vsyncTickBox.OnSelected = (GUITickBox box) =>
{
VSyncEnabled = !VSyncEnabled;
GameMain.GraphicsDeviceManager.SynchronizeWithVerticalRetrace = VSyncEnabled;
GameMain.GraphicsDeviceManager.ApplyChanges();
UnsavedSettings = true;
return true;
};
vsyncTickBox.Selected = VSyncEnabled;
y += 70;
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("SoundVolume"), "", settingsFrame);
GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), "", 0.1f, settingsFrame);
soundScrollBar.BarScroll = SoundVolume;
soundScrollBar.OnMoved = ChangeSoundVolume;
soundScrollBar.Step = 0.05f;
new GUITextBlock(new Rectangle(0, y + 40, 100, 20), TextManager.Get("MusicVolume"), "", settingsFrame);
GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), "", 0.1f, settingsFrame);
musicScrollBar.BarScroll = MusicVolume;
musicScrollBar.OnMoved = ChangeMusicVolume;
musicScrollBar.Step = 0.05f;
x = 200;
y = 10;
new GUITextBlock(new Rectangle(x, y, 20, 20), TextManager.Get("ContentPackage"), "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", "", settingsFrame);
contentPackageDD.OnSelected = SelectContentPackage;
foreach (ContentPackage contentPackage in ContentPackage.list)
{
contentPackageDD.AddItem(contentPackage.Name, contentPackage);
if (SelectedContentPackage == contentPackage) contentPackageDD.SelectItem(contentPackage);
}
y += 50;
new GUITextBlock(new Rectangle(x, y, 100, 20), TextManager.Get("Controls"), "", settingsFrame);
y += 30;
var inputNames = Enum.GetNames(typeof(InputType));
for (int i = 0; i < inputNames.Length; i++)
{
new GUITextBlock(new Rectangle(x, y, 100, 18), inputNames[i] + ": ", "", Alignment.TopLeft, Alignment.CenterLeft, settingsFrame);
var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 18), null, null, Alignment.TopLeft, Alignment.CenterLeft, "", settingsFrame);
keyBox.Text = keyMapping[i].ToString();
keyBox.UserData = i;
keyBox.OnSelected += KeyBoxSelected;
keyBox.SelectedColor = Color.Gold * 0.3f;
y += 20;
}
applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("ApplySettingsButton"), Alignment.BottomRight, "", settingsFrame);
applyButton.OnClicked = ApplyClicked;
}
private void KeyBoxSelected(GUITextBox textBox, Keys key)
{
textBox.Text = "";
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
}
private bool SelectResolution(GUIComponent selected, object userData)
{
DisplayMode mode = selected.UserData as DisplayMode;
if (mode == null) return false;
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) return false;
GraphicsWidth = mode.Width;
GraphicsHeight = mode.Height;
UnsavedSettings = true;
return true;
}
private bool SelectContentPackage(GUIComponent select, object userData)
{
GameMain.Config.SelectedContentPackage = (ContentPackage)userData;
UnsavedSettings = true;
return true;
}
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
{
yield return CoroutineStatus.Running;
while (keyBox.Selected && PlayerInput.GetKeyboardState.GetPressedKeys().Length == 0
&& !PlayerInput.LeftButtonClicked() && !PlayerInput.RightButtonClicked())
{
if (Screen.Selected != GameMain.MainMenuScreen && !GUI.SettingsMenuOpen) yield return CoroutineStatus.Success;
yield return CoroutineStatus.Running;
}
UnsavedSettings = true;
int keyIndex = (int)keyBox.UserData;
if (PlayerInput.LeftButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(0);
keyBox.Text = "Mouse1";
}
else if (PlayerInput.RightButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(1);
keyBox.Text = "Mouse2";
}
else if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0)
{
Keys key = PlayerInput.GetKeyboardState.GetPressedKeys()[0];
keyMapping[keyIndex] = new KeyOrMouse(key);
keyBox.Text = key.ToString("G");
}
else
{
yield return CoroutineStatus.Success;
}
keyBox.Deselect();
yield return CoroutineStatus.Success;
}
private bool ApplyClicked(GUIButton button, object userData)
{
Save("config.xml");
settingsFrame.Flash(Color.Green);
if (GameMain.WindowMode != GameMain.Config.WindowMode)
{
GameMain.Instance.SetWindowMode(GameMain.Config.WindowMode);
}
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
{
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredText"));
}
return true;
}
}
}