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LuaCsForBarotraumaEP
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09e8b8b9c6236fba45f5aec2b1ebb0f8e9f50718
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
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BackgroundSprite
History
Regalis
3f22b2e4df
GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
2016-05-01 18:55:44 +03:00
..
BackgroundCreature.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
BackgroundCreatureManager.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
BackgroundCreaturePrefab.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
BackgroundSpriteManager.cs
GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
2016-05-01 18:55:44 +03:00
BackgroundSpritePrefab.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00