Files
LuaCsForBarotraumaEP/Subsurface/Source/CoroutineManager.cs
juanjp600 344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00

123 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
enum CoroutineStatus
{
Running, Success, Failure
}
class CoroutineHandle
{
public readonly IEnumerator<object> Coroutine;
public readonly string Name;
public CoroutineHandle(IEnumerator<object> coroutine, string name = "")
{
Coroutine = coroutine;
Name = string.IsNullOrWhiteSpace(name) ? coroutine.ToString() : name;
}
}
// Keeps track of all running coroutines, and runs them till the end.
static class CoroutineManager
{
static readonly List<CoroutineHandle> Coroutines = new List<CoroutineHandle>();
public static float UnscaledDeltaTime, DeltaTime;
public static CoroutineHandle StartCoroutine(IEnumerable<object> func, string name = "")
{
var handle = new CoroutineHandle(func.GetEnumerator(), name);
Coroutines.Add(handle);
return handle;
}
public static bool IsCoroutineRunning(string name)
{
return Coroutines.Any(c => c.Name == name);
}
public static bool IsCoroutineRunning(CoroutineHandle handle)
{
return Coroutines.Contains(handle);
}
public static void StopCoroutines(string name)
{
Coroutines.RemoveAll(c => c.Name == name);
}
public static void StopCoroutines(CoroutineHandle handle)
{
Coroutines.RemoveAll(c => c == handle);
}
private static bool IsDone(CoroutineHandle handle)
{
try
{
if (handle.Coroutine.Current != null)
{
WaitForSeconds wfs = handle.Coroutine.Current as WaitForSeconds;
if (wfs != null)
{
if (!wfs.CheckFinished(UnscaledDeltaTime)) return false;
}
else
{
switch ((CoroutineStatus)handle.Coroutine.Current)
{
case CoroutineStatus.Success:
return true;
case CoroutineStatus.Failure:
DebugConsole.ThrowError("Coroutine \"" + handle.Name + "\" has failed");
return true;
}
}
}
handle.Coroutine.MoveNext();
return false;
}
catch (Exception e)
{
DebugConsole.ThrowError("Coroutine " + handle.Name + " threw an exception: " + e.Message + "\n" + e.StackTrace.ToString());
return true;
}
}
// Updating just means stepping through all the coroutines
public static void Update(float unscaledDeltaTime, float deltaTime)
{
UnscaledDeltaTime = unscaledDeltaTime;
DeltaTime = deltaTime;
foreach (var x in Coroutines.ToList())
if(IsDone(x))
Coroutines.Remove(x);
}
}
class WaitForSeconds
{
float timer;
public WaitForSeconds(float time)
{
timer = time;
}
public bool CheckFinished(float deltaTime)
{
timer -= deltaTime;
return timer<=0.0f;
}
}
}