Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/Missions/Mission.cs
2019-03-27 20:52:47 +02:00

165 lines
5.2 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Barotrauma
{
partial class Mission
{
public readonly MissionPrefab Prefab;
protected bool completed;
public readonly List<string> Headers;
public readonly List<string> Messages;
public string Name
{
get { return Prefab.Name; }
}
private string successMessage;
public virtual string SuccessMessage
{
get { return successMessage; }
private set { successMessage = value; }
}
private string failureMessage;
public virtual string FailureMessage
{
get { return failureMessage; }
private set { failureMessage = value; }
}
private string description;
public virtual string Description
{
get { return description; }
private set { description = value; }
}
public int Reward
{
get { return Prefab.Reward; }
}
public bool Completed
{
get { return completed; }
set { completed = value; }
}
public virtual bool AllowRespawn
{
get { return true; }
}
public virtual Vector2 SonarPosition
{
get { return Vector2.Zero; }
}
public string SonarLabel
{
get { return Prefab.SonarLabel; }
}
public readonly Location[] Locations;
public Mission(MissionPrefab prefab, Location[] locations)
{
System.Diagnostics.Debug.Assert(locations.Length == 2);
Prefab = prefab;
description = prefab.Description;
successMessage = prefab.SuccessMessage;
FailureMessage = prefab.FailureMessage;
Headers = new List<string>(prefab.Headers);
Messages = new List<string>(prefab.Messages);
Locations = locations;
for (int n = 0; n < 2; n++)
{
if (description != null) description = description.Replace("[location" + (n + 1) + "]", locations[n].Name);
if (successMessage != null) successMessage = successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
if (failureMessage != null) failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
for (int m = 0; m < Messages.Count; m++)
{
Messages[m] = Messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
}
}
}
public static Mission LoadRandom(Location[] locations, string seed, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer = false)
{
return LoadRandom(locations, new MTRandom(ToolBox.StringToInt(seed)), requireCorrectLocationType, missionType, isSinglePlayer);
}
public static Mission LoadRandom(Location[] locations, MTRandom rand, bool requireCorrectLocationType, MissionType missionType, bool isSinglePlayer = false)
{
List<MissionPrefab> allowedMissions = new List<MissionPrefab>();
if (missionType == MissionType.Random)
{
allowedMissions.AddRange(MissionPrefab.List);
}
else if (missionType == MissionType.None)
{
return null;
}
else
{
allowedMissions = MissionPrefab.List.FindAll(m => m.type == missionType);
}
allowedMissions.RemoveAll(m => isSinglePlayer ? m.MultiplayerOnly : m.SingleplayerOnly);
if (requireCorrectLocationType)
{
allowedMissions.RemoveAll(m => !m.IsAllowed(locations[0], locations[1]));
}
int probabilitySum = allowedMissions.Sum(m => m.Commonness);
int randomNumber = rand.NextInt32() % probabilitySum;
foreach (MissionPrefab missionPrefab in allowedMissions)
{
if (randomNumber <= missionPrefab.Commonness)
{
return missionPrefab.Instantiate(locations);
}
randomNumber -= missionPrefab.Commonness;
}
return null;
}
public virtual void Start(Level level) { }
public virtual void Update(float deltaTime) { }
public virtual bool AssignTeamIDs(List<Networking.Client> clients)
{
clients.ForEach(c => c.TeamID = Character.TeamType.Team1);
return false;
}
/// <summary>
/// End the mission and give a reward if it was completed successfully
/// </summary>
public virtual void End()
{
completed = true;
GiveReward();
}
public void GiveReward()
{
var mode = GameMain.GameSession.GameMode as CampaignMode;
if (mode == null) return;
mode.Money += Reward;
}
}
}