This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
08053bec852184cd8bb1054484ab2ee3e70b0d69
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Events
History
Regalis
9c07038fef
Cleanup
2017-01-01 23:23:54 +02:00
..
Missions
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
2016-12-01 16:14:24 +02:00
ArtifactEvent.cs
Cleanup
2017-01-01 23:23:54 +02:00
MonsterEvent.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
PropertyTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
RepairTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
ScriptedEvent.cs
Cleanup
2017-01-01 23:23:54 +02:00
ScriptedTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
Task.cs
Cleanup
2017-01-01 23:23:54 +02:00
TaskManager.cs
Cleanup
2017-01-01 23:23:54 +02:00