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0740ca84bc3afbe7ce6618be6cde1c98f4e90d79
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items
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Joonas Rikkonen deefcafe02 Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
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Components
Item pickup sounds are only played when the controlled character picks up an item
2017-12-01 22:11:14 +02:00
CharacterInventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Item.cs
Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
MapEntityPrefabs are deserialized using SerializableProperty
2017-11-15 19:01:55 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
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