Files
LuaCsForBarotraumaEP/BarotraumaShared/Source/GameSession/GameSession.cs
juanjp600 7168a534ed Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
2017-06-16 16:02:07 -03:00

266 lines
7.3 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Linq;
namespace Barotrauma
{
partial class GameSession
{
public enum InfoFrameTab { Crew, Mission, ManagePlayers };
public readonly TaskManager TaskManager;
public readonly GameMode gameMode;
//two locations used as the start and end in the MP mode
private Location[] dummyLocations;
private string saveFile;
private Submarine submarine;
#if CLIENT
public CrewManager CrewManager;
#endif
private Mission currentMission;
public Mission Mission
{
get
{
return currentMission;
}
}
private Level level;
public Level Level
{
get { return level; }
}
public Location StartLocation
{
get
{
if (Map != null) return Map.CurrentLocation;
if (dummyLocations==null)
{
CreateDummyLocations();
}
return dummyLocations[0];
}
}
public Location EndLocation
{
get
{
if (Map != null) return Map.SelectedLocation;
if (dummyLocations == null)
{
CreateDummyLocations();
}
return dummyLocations[1];
}
}
public Submarine Submarine
{
get { return submarine; }
set { submarine = value; }
}
public string SaveFile
{
get { return saveFile; }
}
public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null, string missionType="")
{
Submarine.MainSub = submarine;
GameMain.GameSession = this;
TaskManager = new TaskManager(this);
this.saveFile = saveFile;
#if CLIENT
CrewManager = new CrewManager();
infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", "", null);
infoButton.OnClicked = ToggleInfoFrame;
#endif
if (gameModePreset != null) gameMode = gameModePreset.Instantiate(missionType);
this.submarine = submarine;
}
public GameSession(Submarine selectedSub, string saveFile, XDocument doc)
: this(selectedSub, saveFile)
{
Submarine.MainSub = submarine;
GameMain.GameSession = this;
selectedSub.Name = ToolBox.GetAttributeString(doc.Root, "submarine", selectedSub.Name);
#if CLIENT
CrewManager = new CrewManager();
foreach (XElement subElement in doc.Root.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "gamemode") continue;
gameMode = new SinglePlayerMode(subElement);
}
#endif
}
private void CreateDummyLocations()
{
dummyLocations = new Location[2];
string seed = "";
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
{
seed = GameMain.GameSession.Level.Seed;
}
else if (GameMain.NetLobbyScreen != null)
{
seed = GameMain.NetLobbyScreen.LevelSeed;
}
MTRandom rand = new MTRandom(ToolBox.StringToInt(seed));
for (int i = 0; i < 2; i++)
{
dummyLocations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
}
}
public void StartShift(string levelSeed, bool loadSecondSub = false)
{
Level randomLevel = Level.CreateRandom(levelSeed);
StartShift(randomLevel, true, loadSecondSub);
}
public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false)
{
#if CLIENT
GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null;
#endif
this.level = level;
if (submarine==null)
{
DebugConsole.ThrowError("Couldn't start game session, submarine not selected");
return;
}
if (reloadSub || Submarine.MainSub != submarine) submarine.Load(true);
Submarine.MainSub = submarine;
if (loadSecondSub)
{
if (Submarine.MainSubs[1] == null)
{
Submarine.MainSubs[1] = new Submarine(Submarine.MainSub.FilePath,Submarine.MainSub.MD5Hash.Hash,true);
Submarine.MainSubs[1].Load(false);
}
else if (reloadSub)
{
Submarine.MainSubs[1].Load(false);
}
}
if (level != null)
{
level.Generate();
submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
#if CLIENT
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
#endif
}
if (gameMode.Mission != null)
{
currentMission = gameMode.Mission;
}
if (gameMode!=null) gameMode.Start();
if (gameMode.Mission != null) Mission.Start(Level.Loaded);
TaskManager.StartShift(level);
if (gameMode != null) gameMode.MsgBox();
Entity.Spawner = new EntitySpawner();
#if CLIENT
shiftSummary = new ShiftSummary(this);
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
SoundPlayer.SwitchMusic();
#endif
}
public void EndShift(string endMessage)
{
if (Mission != null) Mission.End();
if (GameMain.Server != null)
{
//CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage));
}
else if (GameMain.Client == null)
{
//Submarine.Unload();
GameMain.LobbyScreen.Select();
}
#if CLIENT
if (shiftSummary != null)
{
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
GUIMessageBox.MessageBoxes.Add(summaryFrame);
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]);
okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
}
#endif
TaskManager.EndShift();
currentMission = null;
StatusEffect.StopAll();
}
public void KillCharacter(Character character)
{
#if CLIENT
CrewManager.KillCharacter(character);
#endif
}
public void ReviveCharacter(Character character)
{
#if CLIENT
CrewManager.ReviveCharacter(character);
#endif
}
}
}