using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; namespace Barotrauma { partial class GameSession { public enum InfoFrameTab { Crew, Mission, ManagePlayers }; public readonly TaskManager TaskManager; public readonly GameMode gameMode; //two locations used as the start and end in the MP mode private Location[] dummyLocations; private string saveFile; private Submarine submarine; #if CLIENT public CrewManager CrewManager; #endif private Mission currentMission; public Mission Mission { get { return currentMission; } } private Level level; public Level Level { get { return level; } } public Location StartLocation { get { if (Map != null) return Map.CurrentLocation; if (dummyLocations==null) { CreateDummyLocations(); } return dummyLocations[0]; } } public Location EndLocation { get { if (Map != null) return Map.SelectedLocation; if (dummyLocations == null) { CreateDummyLocations(); } return dummyLocations[1]; } } public Submarine Submarine { get { return submarine; } set { submarine = value; } } public string SaveFile { get { return saveFile; } } public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null, string missionType="") { Submarine.MainSub = submarine; GameMain.GameSession = this; TaskManager = new TaskManager(this); this.saveFile = saveFile; #if CLIENT CrewManager = new CrewManager(); infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", "", null); infoButton.OnClicked = ToggleInfoFrame; #endif if (gameModePreset != null) gameMode = gameModePreset.Instantiate(missionType); this.submarine = submarine; } public GameSession(Submarine selectedSub, string saveFile, XDocument doc) : this(selectedSub, saveFile) { Submarine.MainSub = submarine; GameMain.GameSession = this; selectedSub.Name = ToolBox.GetAttributeString(doc.Root, "submarine", selectedSub.Name); #if CLIENT CrewManager = new CrewManager(); foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } #endif } private void CreateDummyLocations() { dummyLocations = new Location[2]; string seed = ""; if (GameMain.GameSession != null && GameMain.GameSession.Level != null) { seed = GameMain.GameSession.Level.Seed; } else if (GameMain.NetLobbyScreen != null) { seed = GameMain.NetLobbyScreen.LevelSeed; } MTRandom rand = new MTRandom(ToolBox.StringToInt(seed)); for (int i = 0; i < 2; i++) { dummyLocations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f)); } } public void StartShift(string levelSeed, bool loadSecondSub = false) { Level randomLevel = Level.CreateRandom(levelSeed); StartShift(randomLevel, true, loadSecondSub); } public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false) { #if CLIENT GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null; #endif this.level = level; if (submarine==null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected"); return; } if (reloadSub || Submarine.MainSub != submarine) submarine.Load(true); Submarine.MainSub = submarine; if (loadSecondSub) { if (Submarine.MainSubs[1] == null) { Submarine.MainSubs[1] = new Submarine(Submarine.MainSub.FilePath,Submarine.MainSub.MD5Hash.Hash,true); Submarine.MainSubs[1].Load(false); } else if (reloadSub) { Submarine.MainSubs[1].Load(false); } } if (level != null) { level.Generate(); submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f))); #if CLIENT GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80); #endif } if (gameMode.Mission != null) { currentMission = gameMode.Mission; } if (gameMode!=null) gameMode.Start(); if (gameMode.Mission != null) Mission.Start(Level.Loaded); TaskManager.StartShift(level); if (gameMode != null) gameMode.MsgBox(); Entity.Spawner = new EntitySpawner(); #if CLIENT shiftSummary = new ShiftSummary(this); GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); SoundPlayer.SwitchMusic(); #endif } public void EndShift(string endMessage) { if (Mission != null) Mission.End(); if (GameMain.Server != null) { //CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage)); } else if (GameMain.Client == null) { //Submarine.Unload(); GameMain.LobbyScreen.Select(); } #if CLIENT if (shiftSummary != null) { GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage); GUIMessageBox.MessageBoxes.Add(summaryFrame); var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]); okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; }; } #endif TaskManager.EndShift(); currentMission = null; StatusEffect.StopAll(); } public void KillCharacter(Character character) { #if CLIENT CrewManager.KillCharacter(character); #endif } public void ReviveCharacter(Character character) { #if CLIENT CrewManager.ReviveCharacter(character); #endif } } }