36 lines
690 B
C#
36 lines
690 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Lidgren.Network;
|
|
using Microsoft.Xna.Framework;
|
|
using RestSharp;
|
|
using Barotrauma.Items.Components;
|
|
|
|
namespace Barotrauma.Networking
|
|
{
|
|
partial class GameServer : NetworkMember
|
|
{
|
|
void InitProjSpecific()
|
|
{
|
|
//do nothing
|
|
}
|
|
|
|
void InitUPnP()
|
|
{
|
|
server.UPnP.ForwardPort(config.Port, "barotrauma");
|
|
}
|
|
|
|
bool DiscoveringUPnP()
|
|
{
|
|
return server.UPnP.Status == UPnPStatus.Discovering;
|
|
}
|
|
|
|
void FinishUPnP()
|
|
{
|
|
//do nothing
|
|
}
|
|
}
|
|
}
|