using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Lidgren.Network; using Microsoft.Xna.Framework; using RestSharp; using Barotrauma.Items.Components; namespace Barotrauma.Networking { partial class GameServer : NetworkMember { void InitProjSpecific() { //do nothing } void InitUPnP() { server.UPnP.ForwardPort(config.Port, "barotrauma"); } bool DiscoveringUPnP() { return server.UPnP.Status == UPnPStatus.Discovering; } void FinishUPnP() { //do nothing } } }