Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/StatusEffects/PropertyConditional.cs
T
2018-01-09 16:18:05 +02:00

183 lines
6.9 KiB
C#

using System;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma
{
class PropertyConditional
{
public enum ConditionType
{
PropertyValue,
Name,
SpeciesName,
HasTag,
HasStatusTag
}
public enum OperatorType
{
Equals,
NotEquals,
LessThan,
LessThanEquals,
GreaterThan,
GreaterThanEquals
}
public readonly ConditionType Type;
public readonly string PropertyName;
public readonly OperatorType Operator;
public readonly string Value;
public PropertyConditional(XAttribute attribute)
{
string attributeString = attribute.Value.ToString();
string atStr = attributeString;
string[] splitString = atStr.Split(' ');
if (splitString.Length > 0)
{
for (int i = 1; i < splitString.Length; i++)
{
atStr = splitString[i] + (i > 1 && i < splitString.Length ? " " : "");
}
}
//thanks xml for not letting me use < or > in attributes :(
string op = splitString[0];
switch (op)
{
case "e":
case "eq":
case "equals":
Operator = OperatorType.Equals;
break;
case "ne":
case "neq":
case "notequals":
case "!":
case "!e":
case "!eq":
case "!equals":
Operator = OperatorType.NotEquals;
break;
case "gt":
case "greaterthan":
Operator = OperatorType.GreaterThan;
break;
case "lt":
case "lessthan":
Operator = OperatorType.LessThan;
break;
case "gte":
case "gteq":
case "greaterthanequals":
Operator = OperatorType.GreaterThanEquals;
break;
case "lte":
case "lteq":
case "lessthanequals":
Operator = OperatorType.LessThanEquals;
break;
default:
if (op != "==" && op != "!=" && op != ">" && op != "<" && op != ">=" && op != "<=") //Didn't use escape strings or anything
{
atStr = attributeString; //We probably don't even have an operator
DebugConsole.ThrowError("Error in property conditional - \"" + op + "\" is not a valid operator.");
}
break;
}
if (!Enum.TryParse(attribute.Name.ToString(), true, out Type))
{
PropertyName = attribute.Name.ToString();
Type = ConditionType.PropertyValue;
}
Value = atStr;
}
public bool Matches(SerializableProperty property)
{
object propertyValue = property.GetValue();
if (propertyValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "- property.GetValue() returns null!!");
return false;
}
Type type = propertyValue.GetType();
float? floatValue = null;
float? floatProperty = null;
if (type == typeof(float) || type == typeof(int))
{
if (Single.TryParse(Value, NumberStyles.Float, CultureInfo.InvariantCulture, out float parsedFloat))
{
floatValue = parsedFloat;
}
floatProperty = (float)propertyValue;
}
switch (Operator)
{
case OperatorType.Equals:
if (floatValue == null)
{
return property.GetValue().Equals(floatValue);
}
else
{
return property.GetValue().Equals(Value);
}
case OperatorType.NotEquals:
if (floatValue == null)
{
return !property.GetValue().Equals(floatValue);
}
else
{
return !property.GetValue().Equals(Value);
}
case OperatorType.GreaterThan:
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty > floatValue)
return true;
break;
case OperatorType.LessThan:
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty < floatValue)
return true;
break;
case OperatorType.GreaterThanEquals:
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty >= floatValue)
return true;
break;
case OperatorType.LessThanEquals:
if (floatValue == null)
{
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" (" + type + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
else if (floatProperty <= floatValue)
return true;
break;
}
return false;
}
}
}