19 lines
656 B
C#
19 lines
656 B
C#
using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class Mission
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{
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partial void ShowMessageProjSpecific(int missionState)
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{
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if (missionState >= Headers.Count && missionState >= Messages.Count) return;
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string header = missionState < Headers.Count ? Headers[missionState] : "";
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string message = missionState < Messages.Count ? Messages[missionState] : "";
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GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
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}
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public abstract void ServerWriteInitial(IWriteMessage msg, Client c);
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}
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} |