using Barotrauma.Networking; namespace Barotrauma { partial class Mission { partial void ShowMessageProjSpecific(int missionState) { if (missionState >= Headers.Count && missionState >= Messages.Count) return; string header = missionState < Headers.Count ? Headers[missionState] : ""; string message = missionState < Messages.Count ? Messages[missionState] : ""; GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage); } public abstract void ServerWriteInitial(IWriteMessage msg, Client c); } }