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LuaCsForBarotraumaEP
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053ef60fc475b1f1894c3b9a92dd2c677d7737c9
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Components
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Holdable
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History
Joonas Rikkonen
363eb0540a
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
..
Holdable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
LevelResource.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
MeleeWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
Pickable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Propulsion.cs
(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
2019-04-03 16:21:38 +03:00
RangedWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
RepairTool.cs
(9c0250ef1) Merge branch 'dev' into human-ai
2019-05-16 05:14:40 +03:00
Throwable.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00