04bcc6b9b1
- Armor values aren't reduced from the damage taken, but instead multiply the damage (e.g. an item reduces damage by 10% instead of 10 hp). Now armor doesn't make characters invulnerable to small amounts of damage. - Armoring isn't defined as a single "armor value", but instead there are "damage modifiers" which can be added to items and limbs. The modifiers can only affect specific types of damage and have separate multipliers for the damage amount and bleeding amount. - Having a fire proof item on a limb doesn't make that limb invulnerable to burn damage. Item's that protect against fire now have a damage modifier for the Burn damage type.
BAROTRAUMA
www.undertowgames.com/barotrauma
Copyright © Undertow Games 2017
Default controls:
WASD - move
Shift - run
E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
F3 - open/close console
See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com
------------------------------------------------------------------------
Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu.
However, UPnP isn't supported by all routers, so you may need to setup port
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may you may be able to find a port forwarding
guide for your particular router/application on portforward.com or by
practicing your google-fu skills.
These are the values that you should use when forwarding a port to your
Barotrauma server:
Service/Application: barotrauma
External Port: The port you have selected for your server (14242 by default)
Internal Port: The port you have selected for your server (14242 by default)
Protocol: UDP
------------------------------------------------------------------------
------------------------------------------------------------------------
Credits:
------------------------------------------------------------------------
Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
Graphics - James Bear ("Moonsaber99")
Programming - Sebastian Broberg
Programming - Juan Pablo Arce ("juanjp600")
------------------------------------------------------------------------
"The Descent", "Enter the Maze", "Road to Hell", "Simplex", "Unseen Horrors"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
------------------------------------------------------------------------
Lidgren.Network networking library - Michael Lidgren
------------------------------------------------------------------------
Sound effects:
metal whining and screeching - ScottFerguson1
metal gate 10 - thencamenow
foil_expanding_multiple - markb
Bug Zapper_Many medium zaps - CGEffex
------------------------------------------------------------------------
Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).