Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/GameClient.cs
Regalis 0301457a8f A fix to occasional "unknown object header" errors.
If an entity had been removed and it's ID taken by some other entity, clients who hadn't received a message about the removal and the new entity would end up reading ENTITY_POSITION messages for the new entity incorrectly. Reading an incorrect number of bits from the message would also prevent the clients from reading the rest of the data in the packet properly.

Now the server doesn't send position updates to clients during midround syncing (because there's no guarantee they know about the entity yet). Clients also force the read position to the correct place after reading a position update in case something goes wrong when reading the msg.
2017-04-09 19:04:49 +03:00

1287 lines
52 KiB
C#

using System;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.ComponentModel;
using System.Linq;
namespace Barotrauma.Networking
{
class GameClient : NetworkMember
{
private NetClient client;
private GUIMessageBox reconnectBox;
private GUIButton endRoundButton;
private GUITickBox endVoteTickBox;
private ClientPermissions permissions = ClientPermissions.None;
private bool connected;
private byte myID;
private List<Client> otherClients;
private string serverIP;
private bool needAuth;
private bool requiresPw;
private int nonce;
private string saltedPw;
private UInt16 lastSentChatMsgID = 0; //last message this client has successfully sent
private UInt16 lastQueueChatMsgID = 0; //last message added to the queue
private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
public UInt16 LastSentEntityEventID;
private ClientEntityEventManager entityEventManager;
private FileReceiver fileReceiver;
public byte ID
{
get { return myID; }
}
public override List<Client> ConnectedClients
{
get
{
return otherClients;
}
}
public FileReceiver FileReceiver
{
get { return fileReceiver; }
}
public GameClient(string newName)
{
endVoteTickBox = new GUITickBox(new Rectangle(GameMain.GraphicsWidth - 170, 20, 20, 20), "End round", Alignment.TopLeft, inGameHUD);
endVoteTickBox.OnSelected = ToggleEndRoundVote;
endVoteTickBox.Visible = false;
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
endRoundButton.OnClicked = (btn, userdata) =>
{
if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
RequestRoundEnd();
return true;
};
endRoundButton.Visible = false;
newName = newName.Replace(":", "");
newName = newName.Replace(";", "");
GameMain.DebugDraw = false;
Hull.EditFire = false;
Hull.EditWater = false;
name = newName;
entityEventManager = new ClientEntityEventManager(this);
fileReceiver = new FileReceiver("Submarines/Downloaded");
fileReceiver.OnFinished += OnFileReceived;
characterInfo = new CharacterInfo(Character.HumanConfigFile, name);
characterInfo.Job = null;
otherClients = new List<Client>();
ChatMessage.LastID = 0;
GameMain.NetLobbyScreen = new NetLobbyScreen();
}
public void ConnectToServer(string hostIP)
{
string[] address = hostIP.Split(':');
if (address.Length==1)
{
serverIP = hostIP;
Port = NetConfig.DefaultPort;
}
else
{
serverIP = address[0];
if (!int.TryParse(address[1], out Port))
{
DebugConsole.ThrowError("Invalid port: "+address[1]+"!");
Port = NetConfig.DefaultPort;
}
}
myCharacter = Character.Controlled;
ChatMessage.LastID = 0;
// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
NetPeerConfiguration config = new NetPeerConfiguration("barotrauma");
#if DEBUG
config.SimulatedLoss = 0.05f;
config.SimulatedDuplicatesChance = 0.05f;
config.SimulatedMinimumLatency = 0.1f;
config.SimulatedRandomLatency = 0.05f;
config.ConnectionTimeout = 600.0f;
#endif
config.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
client = new NetClient(config);
netPeer = client;
client.Start();
System.Net.IPEndPoint IPEndPoint = null;
try
{
IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
}
catch
{
new GUIMessageBox("Could not connect to server", "Failed to resolve address \""+serverIP+":"+Port+"\". Please make sure you have entered a valid IP address.");
return;
}
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
// Connect client, to ip previously requested from user
try
{
client.Connect(IPEndPoint, outmsg);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't connect to "+hostIP+". Error message: "+e.Message);
Disconnect();
GameMain.ServerListScreen.Select();
return;
}
updateInterval = new TimeSpan(0, 0, 0, 0, 150);
CoroutineManager.StartCoroutine(WaitForStartingInfo());
}
private bool RetryConnection(GUIButton button, object obj)
{
if (client != null) client.Shutdown("Disconnecting");
ConnectToServer(serverIP);
return true;
}
private bool ReturnToServerList(GUIButton button, object obj)
{
Disconnect();
Submarine.Unload();
GameMain.NetworkMember = null;
GameMain.ServerListScreen.Select();
return true;
}
private bool connectCancelled;
private bool CancelConnect(GUIButton button, object obj)
{
connectCancelled = true;
return true;
}
// Before main looping starts, we loop here and wait for approval message
private IEnumerable<object> WaitForStartingInfo()
{
requiresPw = false;
needAuth = true;
saltedPw = "";
connectCancelled = false;
// When this is set to true, we are approved and ready to go
bool CanStart = false;
DateTime timeOut = DateTime.Now + new TimeSpan(0,0,20);
DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
// Loop until we are approved
while (!CanStart && !connectCancelled)
{
if (reconnectBox == null)
{
reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[] { "Cancel" });
reconnectBox.Buttons[0].OnClicked += CancelConnect;
reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
}
int seconds = DateTime.Now.Second;
string connectingText = "Connecting to " + serverIP;
for (int i = 0; i < 1 + (seconds % 3); i++ )
{
connectingText += ".";
}
reconnectBox.Text = connectingText;
if (DateTime.Now > reqAuthTime)
{
if (needAuth)
{
//request auth again
NetOutgoingMessage reqAuthMsg = client.CreateMessage();
reqAuthMsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
}
else
{
//request init again
if (!requiresPw)
{
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
outmsg.Write(GameMain.Version.ToString());
outmsg.Write(GameMain.SelectedPackage.Name);
outmsg.Write(GameMain.SelectedPackage.MD5hash.Hash);
outmsg.Write(name);
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
else
{
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
outmsg.Write(saltedPw);
outmsg.Write(GameMain.Version.ToString());
outmsg.Write(GameMain.SelectedPackage.Name);
outmsg.Write(GameMain.SelectedPackage.MD5hash.Hash);
outmsg.Write(name);
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
}
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
}
yield return CoroutineStatus.Running;
if (DateTime.Now > timeOut) break;
NetIncomingMessage inc;
// If new messages arrived
if ((inc = client.ReadMessage()) == null) continue;
string pwMsg = "Password required";
try
{
switch (inc.MessageType)
{
case NetIncomingMessageType.Data:
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
switch (header)
{
case ServerPacketHeader.AUTH_RESPONSE:
if (needAuth)
{
if (inc.ReadBoolean())
{
//requires password
nonce = inc.ReadInt32();
requiresPw = true;
}
else
{
requiresPw = false;
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
}
needAuth = false; //got auth!
}
break;
case ServerPacketHeader.AUTH_FAILURE:
//failed to authenticate, can still use same nonce
pwMsg = inc.ReadString();
requiresPw = true;
break;
case ServerPacketHeader.UPDATE_LOBBY:
//server accepted client
ReadLobbyUpdate(inc);
CanStart = true;
break;
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string denyMessage = inc.ReadString();
var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
connectCancelled = true;
}
break;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to the server", e);
break;
}
if (requiresPw && !CanStart && !connectCancelled)
{
if (reconnectBox != null)
{
reconnectBox.Close(null, null);
reconnectBox = null;
}
var msgBox = new GUIMessageBox(pwMsg, "", new string[] { "OK", "Cancel" });
var passwordBox = new GUITextBox(new Rectangle(0, 40, 150, 25), Alignment.TopLeft, GUI.Style, msgBox.children[0]);
passwordBox.UserData = "password";
var okButton = msgBox.Buttons[0];
var cancelButton = msgBox.Buttons[1];
while (GUIMessageBox.MessageBoxes.Contains(msgBox))
{
while (client.ReadMessage() != null)
{
switch (inc.MessageType)
{
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string denyMessage = inc.ReadString();
var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
msgBox.Close(null, null);
connectCancelled = true;
}
break;
}
}
if (DateTime.Now > reqAuthTime)
{
//request auth again to prevent timeout
NetOutgoingMessage reqAuthMsg = client.CreateMessage();
reqAuthMsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 3);
}
okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
if (okButton.Selected)
{
saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(passwordBox.Text)));
saltedPw = saltedPw + Convert.ToString(nonce);
saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
msgBox.Close(null, null);
break;
}
else if (cancelButton.Selected)
{
msgBox.Close(null, null);
connectCancelled = true;
}
else
{
yield return CoroutineStatus.Running;
}
}
}
}
if (reconnectBox != null)
{
reconnectBox.Close(null, null);
reconnectBox = null;
}
if (connectCancelled) yield return CoroutineStatus.Success;
if (client.ConnectionStatus != NetConnectionStatus.Connected)
{
var reconnect = new GUIMessageBox("CONNECTION FAILED", "Failed to connect to the server.", new string[] { "Retry", "Cancel" });
DebugConsole.NewMessage("Failed to connect to the server - connection status: "+client.ConnectionStatus.ToString(), Color.Orange);
reconnect.Buttons[0].OnClicked += RetryConnection;
reconnect.Buttons[0].OnClicked += reconnect.Close;
reconnect.Buttons[1].OnClicked += ReturnToServerList;
reconnect.Buttons[1].OnClicked += reconnect.Close;
}
else
{
if (Screen.Selected != GameMain.GameScreen)
{
GameMain.NetLobbyScreen.Select();
}
connected = true;
}
yield return CoroutineStatus.Success;
}
public override void Update(float deltaTime)
{
#if DEBUG
if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
#endif
base.Update(deltaTime);
if (!connected) return;
if (reconnectBox!=null)
{
reconnectBox.Close(null,null);
reconnectBox = null;
}
try
{
CheckServerMessages();
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("Error while receiving message from server", e);
#endif
}
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
endVoteTickBox.Visible = Voting.AllowEndVoting && myCharacter != null;
if (respawnManager != null)
{
respawnManager.Update(deltaTime);
}
if (updateTimer > DateTime.Now) return;
SendIngameUpdate();
}
else
{
if (updateTimer > DateTime.Now) return;
SendLobbyUpdate();
}
// Update current time
updateTimer = DateTime.Now + updateInterval;
}
private CoroutineHandle startGameCoroutine;
/// <summary>
/// Check for new incoming messages from server
/// </summary>
private void CheckServerMessages()
{
// Create new incoming message holder
NetIncomingMessage inc;
if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
while ((inc = client.ReadMessage()) != null)
{
switch (inc.MessageType)
{
case NetIncomingMessageType.Data:
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
switch (header)
{
case ServerPacketHeader.UPDATE_LOBBY:
ReadLobbyUpdate(inc);
break;
case ServerPacketHeader.UPDATE_INGAME:
ReadIngameUpdate(inc);
break;
case ServerPacketHeader.QUERY_STARTGAME:
string subName = inc.ReadString();
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
readyToStartMsg.Write(
GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
WriteCharacterInfo(readyToStartMsg);
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
break;
case ServerPacketHeader.STARTGAME:
startGameCoroutine = GameMain.ShowLoading(StartGame(inc), false);
break;
case ServerPacketHeader.ENDGAME:
string endMessage = inc.ReadString();
bool missionSuccessful = inc.ReadBoolean();
if (missionSuccessful && GameMain.GameSession.Mission != null)
{
GameMain.GameSession.Mission.Completed = true;
}
CoroutineManager.StartCoroutine(EndGame(endMessage));
break;
case ServerPacketHeader.PERMISSIONS:
ReadPermissions(inc);
break;
case ServerPacketHeader.FILE_TRANSFER:
fileReceiver.ReadMessage(inc);
break;
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string disconnectMsg = inc.ReadString();
switch (disconnectMsg)
{
case "The server has been shut down":
case "You have been banned from the server":
case "You have been kicked from the server":
case "You have been disconnected because of excessive desync":
case "You have been disconnected because syncing your client with the server took too long.":
var msgBox = new GUIMessageBox("CONNECTION LOST", disconnectMsg);
msgBox.Buttons[0].OnClicked += ReturnToServerList;
break;
default:
reconnectBox = new GUIMessageBox(
"CONNECTION LOST",
"You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
break;
}
}
break;
}
}
}
private void ReadPermissions(NetIncomingMessage inc)
{
ClientPermissions newPermissions = (ClientPermissions)inc.ReadByte();
if (newPermissions != permissions)
{
SetPermissions(newPermissions);
}
}
private void SetPermissions(ClientPermissions newPermissions)
{
if (newPermissions == permissions) return;
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
string msg = "";
if (newPermissions == ClientPermissions.None)
{
msg = "The host has removed all your special permissions.";
}
else
{
msg = "Your current permissions:\n";
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
msg += " - " + attributes[0].Description+"\n";
}
}
permissions = newPermissions;
new GUIMessageBox("Permissions changed", msg).UserData = "permissions";
endRoundButton.Visible = HasPermission(ClientPermissions.EndRound);
}
private IEnumerable<object> StartGame(NetIncomingMessage inc)
{
if (Character != null) Character.Remove();
//enable spectate button in case we fail to start the round now
//(for example, due to a missing sub file or an error)
GameMain.NetLobbyScreen.ShowSpectateButton();
entityEventManager.Clear();
LastSentEntityEventID = 0;
endVoteTickBox.Selected = false;
int seed = inc.ReadInt32();
string levelSeed = inc.ReadString();
int missionTypeIndex = inc.ReadByte();
string subName = inc.ReadString();
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
string modeName = inc.ReadString();
bool respawnAllowed = inc.ReadBoolean();
bool loadSecondSub = inc.ReadBoolean();
bool isTraitor = inc.ReadBoolean();
string traitorTargetName = isTraitor ? inc.ReadString() : null;
//monster spawn settings
if (monsterEnabled == null)
{
List<string> monsterNames1 = Directory.GetDirectories("Content/Characters").ToList();
for (int i = 0; i < monsterNames1.Count; i++)
{
monsterNames1[i] = monsterNames1[i].Replace("Content/Characters", "").Replace("/", "").Replace("\\", "");
}
monsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames1)
{
monsterEnabled.Add(s, true);
}
}
List<string> monsterNames = monsterEnabled.Keys.ToList();
foreach (string s in monsterNames)
{
monsterEnabled[s] = inc.ReadBoolean();
}
inc.ReadPadBits();
GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
if (gameMode == null)
{
DebugConsole.ThrowError("Game mode \"" + modeName + "\" not found!");
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
{
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
yield return CoroutineStatus.Success;
}
Rand.SetSyncedSeed(seed);
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
GameMain.GameSession.StartShift(levelSeed,loadSecondSub);
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
if (isTraitor)
{
TraitorManager.CreateStartPopUp(traitorTargetName);
}
gameStarted = true;
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;
}
public IEnumerable<object> EndGame(string endMessage)
{
if (!gameStarted) yield return CoroutineStatus.Success;
if (GameMain.GameSession != null) GameMain.GameSession.gameMode.End(endMessage);
gameStarted = false;
Character.Controlled = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
respawnManager = null;
float endPreviewLength = 10.0f;
if (Screen.Selected == GameMain.GameScreen)
{
new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
float secondsLeft = endPreviewLength;
do
{
secondsLeft -= CoroutineManager.UnscaledDeltaTime;
yield return CoroutineStatus.Running;
} while (secondsLeft > 0.0f);
}
Submarine.Unload();
GameMain.NetLobbyScreen.Select();
myCharacter = null;
foreach (Client c in otherClients)
{
c.inGame = false;
c.Character = null;
}
yield return CoroutineStatus.Success;
}
private void ReadInitialUpdate(NetIncomingMessage inc, bool isDuplicate)
{
myID = inc.ReadByte();
UInt16 subListCount = inc.ReadUInt16();
List<Submarine> submarines = new List<Submarine>();
for (int i = 0; i < subListCount; i++)
{
string subName = inc.ReadString();
string subHash = inc.ReadString();
var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == subName && s.MD5Hash.Hash == subHash);
if (matchingSub != null)
{
submarines.Add(matchingSub);
}
else
{
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName), subHash, false));
}
}
if (!isDuplicate)
{
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
}
gameStarted = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
SetPermissions((ClientPermissions)inc.ReadByte());
if (gameStarted && !isDuplicate)
{
new GUIMessageBox("Please wait",
(allowSpectating) ?
"A round is already running, but you can spectate the game while waiting for a respawn shuttle or a new round." :
"A round is already running and the admin has disabled spectating. You will have to wait for a new round to start.");
GameMain.NetLobbyScreen.Select();
}
}
private void ReadLobbyUpdate(NetIncomingMessage inc)
{
ServerNetObject objHeader;
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
{
switch (objHeader)
{
case ServerNetObject.SYNC_IDS:
bool lobbyUpdated = inc.ReadBoolean();
inc.ReadPadBits();
if (lobbyUpdated)
{
UInt16 updateID = inc.ReadUInt16();
string serverName = inc.ReadString();
string serverText = inc.ReadString();
if (inc.ReadBoolean())
{
ReadInitialUpdate(inc, !NetIdUtils.IdMoreRecent(updateID,GameMain.NetLobbyScreen.LastUpdateID));
}
string selectSubName = inc.ReadString();
string selectSubHash = inc.ReadString();
string selectShuttleName = inc.ReadString();
string selectShuttleHash = inc.ReadString();
bool allowSubVoting = inc.ReadBoolean();
bool allowModeVoting = inc.ReadBoolean();
YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
int missionTypeIndex = inc.ReadRangedInteger(0, Mission.MissionTypes.Count - 1);
int modeIndex = inc.ReadByte();
string levelSeed = inc.ReadString();
bool autoRestartEnabled = inc.ReadBoolean();
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
int clientCount = inc.ReadByte();
List<string> clientNames = new List<string>();
List<byte> clientIDs = new List<byte>();
List<ushort> characterIDs = new List<ushort>();
for (int i = 0; i < clientCount; i++)
{
clientIDs.Add(inc.ReadByte());
clientNames.Add(inc.ReadString());
characterIDs.Add(inc.ReadUInt16());
}
//ignore the message if we already a more up-to-date one
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID))
{
GameMain.NetLobbyScreen.LastUpdateID = updateID;
GameMain.NetLobbyScreen.ServerName = serverName;
GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
if (!allowSubVoting)
{
GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
}
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
GameMain.NetLobbyScreen.SetMissionType(missionTypeIndex);
if (!allowModeVoting)
{
GameMain.NetLobbyScreen.SelectMode(modeIndex);
}
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
ConnectedClients.Clear();
GameMain.NetLobbyScreen.ClearPlayers();
for (int i = 0; i < clientNames.Count; i++)
{
var newClient = new Client(clientNames[i], clientIDs[i]);
if (characterIDs[i] > 0)
{
newClient.Character = Entity.FindEntityByID(characterIDs[i]) as Character;
}
ConnectedClients.Add(newClient);
GameMain.NetLobbyScreen.AddPlayer(newClient.name);
}
Voting.AllowSubVoting = allowSubVoting;
Voting.AllowModeVoting = allowModeVoting;
}
}
lastSentChatMsgID = inc.ReadUInt16();
break;
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.VOTE:
Voting.ClientRead(inc);
break;
}
}
}
private void ReadIngameUpdate(NetIncomingMessage inc)
{
float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
ServerNetObject objHeader;
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
{
switch (objHeader)
{
case ServerNetObject.SYNC_IDS:
lastSentChatMsgID = inc.ReadUInt16();
LastSentEntityEventID = inc.ReadUInt16();
break;
case ServerNetObject.ENTITY_POSITION:
UInt16 id = inc.ReadUInt16();
byte msgLength = inc.ReadByte();
long msgEndPos = inc.Position + msgLength * 8;
var entity = Entity.FindEntityByID(id) as IServerSerializable;
if (entity != null)
{
entity.ClientRead(objHeader, inc, sendingTime);
}
//force to the correct position in case the entity doesn't exist
//or the message wasn't read correctly for whatever reason
inc.Position = msgEndPos;
break;
case ServerNetObject.ENTITY_EVENT:
case ServerNetObject.ENTITY_EVENT_INITIAL:
entityEventManager.Read(objHeader, inc, sendingTime);
break;
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
default:
DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)");
break;
}
}
}
private void SendLobbyUpdate()
{
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(ChatMessage.LastID);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
foreach (ChatMessage cMsg in chatMsgQueue)
{
cMsg.ClientWrite(outmsg);
}
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
private void SendIngameUpdate()
{
NetOutgoingMessage outmsg = client.CreateMessage();
outmsg.Write((byte)ClientPacketHeader.UPDATE_INGAME);
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(ChatMessage.LastID);
outmsg.Write(entityEventManager.LastReceivedID);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
foreach (ChatMessage cMsg in chatMsgQueue)
{
cMsg.ClientWrite(outmsg);
}
if (Character.Controlled != null)
{
Character.Controlled.ClientWrite(outmsg);
}
entityEventManager.Write(outmsg, client.ServerConnection);
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
public void SendChatMessage(string message)
{
if (client.ServerConnection == null) return;
ChatMessage chatMessage = ChatMessage.Create(
gameStarted && myCharacter != null ? myCharacter.Name : name,
message,
ChatMessageType.Default,
gameStarted ? myCharacter : null);
lastQueueChatMsgID++;
chatMessage.NetStateID = lastQueueChatMsgID;
chatMsgQueue.Add(chatMessage);
}
public void RequestFile(FileTransferType fileType, string file, string fileHash)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Initiate);
msg.Write((byte)fileType);
msg.Write(file);
msg.Write(fileHash);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public void CancelFileTransfer(FileReceiver.FileTransferIn transfer)
{
CancelFileTransfer(transfer);
}
public void CancelFileTransfer(int sequenceChannel)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
msg.Write((byte)FileTransferMessageType.Cancel);
msg.Write((byte)sequenceChannel);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
private void OnFileReceived(FileReceiver.FileTransferIn transfer)
{
new GUIMessageBox("Download finished", "File \"" + transfer.FileName + "\" was downloaded succesfully.");
switch (transfer.FileType)
{
case FileTransferType.Submarine:
var newSub = new Submarine(transfer.FilePath);
Submarine.SavedSubmarines.RemoveAll(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash);
Submarine.SavedSubmarines.Add(newSub);
for (int i = 0; i < 2; i++)
{
List<GUIComponent> subListChildren = (i == 0) ?
GameMain.NetLobbyScreen.ShuttleList.ListBox.children :
GameMain.NetLobbyScreen.SubList.children;
var textBlock = subListChildren.Find(c =>
((Submarine)c.UserData).Name == newSub.Name &&
((Submarine)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash) as GUITextBlock;
if (textBlock == null) continue;
textBlock.TextColor = Color.White;
textBlock.UserData = newSub;
textBlock.ToolTip = newSub.Description;
}
break;
}
}
public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
{
entityEventManager.CreateEvent(entity, extraData);
}
public bool HasPermission(ClientPermissions permission)
{
return permissions.HasFlag(permission);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
{
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
GUI.DrawRectangle(spriteBatch, new Rectangle(
(int)pos.X,
(int)pos.Y,
fileReceiver.ActiveTransfers.Count * 210 + 10,
32),
Color.Black * 0.8f, true);
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
{
var transfer = fileReceiver.ActiveTransfers[i];
GameMain.NetLobbyScreen.SubList.children.Find(c => c is GUITextBlock && ((GUITextBlock)c).Text == transfer.FileName);
GUI.DrawString(spriteBatch,
pos,
ToolBox.LimitString("Downloading " + transfer.FileName, GUI.SmallFont, 200),
Color.White, null, 0, GUI.SmallFont);
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
Color.White, null, 0, GUI.SmallFont);
if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), "Cancel", new Color(0.47f, 0.13f, 0.15f, 0.08f)))
{
CancelFileTransfer(transfer);
fileReceiver.StopTransfer(transfer);
}
pos.X += 210;
}
}
if (!GameMain.DebugDraw) return;
int width = 200, height = 300;
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
if (client.ServerConnection != null)
{
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
y += 15;
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
else
{
GUI.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
}
}
public override void Disconnect()
{
client.Shutdown("");
GameMain.NetworkMember = null;
}
public void WriteCharacterInfo(NetOutgoingMessage msg)
{
if (characterInfo == null) return;
msg.Write(characterInfo.Gender == Gender.Male);
msg.Write((byte)characterInfo.HeadSpriteId);
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
int count = Math.Min(jobPreferences.Count, 3);
msg.Write((byte)count);
for (int i = 0; i < count; i++)
{
msg.Write(jobPreferences[i].Name);
}
}
public override bool SelectCrewCharacter(GUIComponent component, object obj)
{
var characterFrame = component.Parent.Parent.FindChild("selectedcharacter");
Character character = obj as Character;
if (character == null) return false;
if (character != myCharacter)
{
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
if (client == null) return false;
if (HasPermission(ClientPermissions.Ban))
{
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
banButton.UserData = character.Name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
}
if (HasPermission(ClientPermissions.Kick))
{
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
kickButton.UserData = character.Name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
}
else if (Voting.AllowVoteKick)
{
var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
if (GameMain.NetworkMember.ConnectedClients != null)
{
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
}
kickVoteButton.UserData = character;
kickVoteButton.OnClicked += VoteForKick;
}
}
return true;
}
public void Vote(VoteType voteType, object data)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
msg.Write((byte)ClientNetObject.VOTE);
Voting.ClientWrite(msg, voteType, data);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public bool VoteForKick(GUIButton button, object userdata)
{
var votedClient = otherClients.Find(c => c.Character == userdata);
if (votedClient == null) return false;
votedClient.AddKickVote(new Client(name, ID));
if (votedClient == null) return false;
Vote(VoteType.Kick, votedClient);
button.Enabled = false;
return true;
}
public override void KickPlayer(string kickedName, bool ban, bool range = false)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((byte)(ban ? ClientPermissions.Ban : ClientPermissions.Kick));
msg.Write(kickedName);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public void RequestRoundEnd()
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((byte)ClientPermissions.EndRound);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public bool SpectateClicked(GUIButton button, object userData)
{
if (button != null) button.Enabled = false;
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
//assume we have the required sub files to start the round
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
readyToStartMsg.Write(true);
WriteCharacterInfo(readyToStartMsg);
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
return false;
}
public bool ToggleEndRoundVote(GUITickBox tickBox)
{
if (!gameStarted) return false;
if (!Voting.AllowEndVoting || myCharacter==null)
{
tickBox.Visible = false;
return false;
}
Vote(VoteType.EndRound, tickBox.Selected);
return false;
}
}
}