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LuaCsForBarotraumaEP
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027cebafddffeb0a0ff0d9efca8de9d7cd1a4cda
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
5a6a8e2501
Wifi components can't communicate with the enemy sub in combat missions.
Fixes
#554
2018-08-01 13:52:47 +03:00
..
Components
Wifi components can't communicate with the enemy sub in combat missions.
Fixes
#554
2018-08-01 13:52:47 +03:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item.
Closes
#513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Inventory sync fix (component index included in events created when the server receives an inventory update from a client).
2018-07-30 14:28:04 +03:00
Item.cs
Wifi components can't communicate with the enemy sub in combat missions.
Fixes
#554
2018-08-01 13:52:47 +03:00
ItemInventory.cs
Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
2018-07-30 11:00:21 +03:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity.
Closes
#321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00