Files
LuaCsForBarotraumaEP/Subsurface/Source/Sounds/Sound.cs
Regalis 85b0cda4ca v0.1
2015-07-31 21:05:55 +03:00

243 lines
6.4 KiB
C#

using System.Collections.Generic;
using System.IO;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Subsurface.Sounds;
namespace Subsurface
{
public class Sound
{
public static Vector3 CameraPos;
private static List<Sound> loadedSounds = new List<Sound>();
private static OggStream stream;
private OggSound oggSound;
string filePath;
//public float Volume
//{
// set { SoundManager.Volume(sourceIndex, value); }
//}
public string FilePath
{
get { return filePath; }
}
public int AlBufferId
{
get { return oggSound.AlBufferId; }
}
public static void Init()
{
SoundManager.Init();
}
public static Sound Load(string file)
{
if (!File.Exists(file))
{
DebugConsole.ThrowError("File ''" + file + "'' not found!");
return null;
}
Sound s = new Sound();
s.filePath = file;
foreach (Sound loadedSound in loadedSounds)
{
if (loadedSound.filePath == file) s.oggSound = loadedSound.oggSound;
}
if (s.oggSound == null)
{
s.oggSound = OggSound.Load(file);
}
loadedSounds.Add(s);
return s;
}
public int Play(float volume = 1.0f)
{
return SoundManager.Play(this, volume);
}
public int Play(float baseVolume, float range, Vector2 position)
{
//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
return SoundManager.Play(this, relativePos, volume, volume);
//if (newIndex == -1) return -1;
//return UpdatePosition(newIndex, position, range, volume);
}
public int Play(float volume, float range, Body body)
{
//Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
//bodyPosition.Y = -bodyPosition.Y;
return Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
}
private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
{
float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f);
return volume;
}
private Vector2 GetRelativePosition(Vector2 position)
{
return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
}
//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
//{
// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
// if (volume <= 0.0f)
// {
// if (sourceIndex > 0)
// {
// SoundManager.Stop(sourceIndex);
// sourceIndex = -1;
// }
// return sourceIndex;
// }
// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
// return sourceIndex;
//}
//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
//{
// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
// bodyPosition.Y = -bodyPosition.Y;
// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
//}
public int Loop(int sourceIndex, float volume)
{
if (volume <= 0.0f)
{
if (sourceIndex > 0)
{
SoundManager.Stop(sourceIndex);
sourceIndex = -1;
}
return sourceIndex;
}
int newIndex = SoundManager.Loop(this, sourceIndex, volume);
return newIndex;
}
public int Loop(int sourceIndex, float baseVolume, Vector2 position, float range)
{
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
if (volume <= 0.0f)
{
if (sourceIndex > 0)
{
SoundManager.Stop(sourceIndex);
sourceIndex = -1;
}
return sourceIndex;
}
return SoundManager.Loop(this, sourceIndex, position, volume, volume);
//return UpdatePosition(newIndex, position, range, volume);
}
//public int Loop(float volume = 1.0f)
//{
// return SoundManager.Loop(this, volume);
//}
//public void Pause()
//{
// SoundManager.Pause(this);
//}
//public void Resume()
//{
// SoundManager.Resume(this);
//}
//public void Stop()
//{
// SoundManager.Stop(this);
//}
public void Remove()
{
loadedSounds.Remove(this);
System.Diagnostics.Debug.WriteLine(AlBufferId);
foreach (Sound s in loadedSounds)
{
if (s.oggSound == oggSound) return;
}
SoundManager.ClearAlSource(AlBufferId);
oggSound.Dispose();
}
public static void StartStream(string file, float volume = 1.0f)
{
stream = SoundManager.StartStream(file, volume);
}
public static void StreamVolume(float volume = 1.0f)
{
stream.Volume = volume;
}
public static void StopStream()
{
if (stream!=null) SoundManager.StopStream();
}
public static void Dispose()
{
SoundManager.Dispose();
}
}
}