Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/IDamageable.cs
Regalis 85b0cda4ca v0.1
2015-07-31 21:05:55 +03:00

20 lines
365 B
C#

using Microsoft.Xna.Framework;
namespace Subsurface
{
interface IDamageable
{
Vector2 SimPosition
{
get;
}
float Health
{
get;
}
AttackResult AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound=true);
}
}