Files
LuaCsForBarotraumaEP/Subsurface/Source/Events/Task.cs
Regalis 85b0cda4ca v0.1
2015-07-31 21:05:55 +03:00

61 lines
1.1 KiB
C#

namespace Subsurface
{
class Task
{
protected string name;
private float priority;
protected string musicType;
protected TaskManager taskManager;
protected bool isFinished;
public string Name
{
get { return name; }
}
public float Priority
{
get { return priority; }
}
public string MusicType
{
get { return musicType; }
}
public bool IsFinished
{
get { return isFinished; }
}
public Task(float priority, string name)
{
if (Game1.GameSession==null || Game1.GameSession.taskManager == null) return;
taskManager = Game1.GameSession.taskManager;
musicType = "repair";
this.priority = priority;
this.name = name;
taskManager.AddTask(this);
}
public virtual void Update(float deltaTime)
{
}
protected virtual void Finished()
{
taskManager.TaskFinished(this);
isFinished = true;
}
}
}