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LuaCsForBarotraumaEP
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004250409aff39c14cd514b0c084e6b7ce95cb57
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Map
/
Levels
History
Joonas Rikkonen
a61ac1716d
Sending level seed & level gen errors to GameAnalytics
2018-07-20 14:17:59 +03:00
..
BackgroundSprite
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster.
Closes
#362
2018-04-09 16:01:38 +03:00
Ruins
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CaveGenerator.cs
Sending level seed & level gen errors to GameAnalytics
2018-07-20 14:17:59 +03:00
Level.cs
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster.
Closes
#362
2018-04-09 16:01:38 +03:00
LevelRenderer.cs
Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
2018-04-09 09:54:26 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
WaterRenderer.cs
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00