Files
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

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#region MIT License
/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#endregion
using System;
using System.Runtime.InteropServices;
using SharpFont.Internal;
namespace SharpFont
{
/// <summary>
/// A function used to create a new raster object.
/// </summary>
/// <remarks>
/// The memory parameter is a typeless pointer in order to avoid un-wanted dependencies on the rest of the
/// FreeType code. In practice, it is an <see cref="Memory"/> object, i.e., a handle to the standard FreeType
/// memory allocator. However, this field can be completely ignored by a given raster implementation.
/// </remarks>
/// <param name="memory">A handle to the memory allocator.</param>
/// <param name="raster">A handle to the new raster object.</param>
/// <returns>Error code. 0 means success.</returns>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate Error RasterNewFunc(IntPtr memory, NativeReference<Raster> raster);
/// <summary>
/// A function used to destroy a given raster object.
/// </summary>
/// <param name="raster">A handle to the raster object.</param>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void RasterDoneFunc(NativeReference<Raster> raster);
/// <summary><para>
/// FreeType provides an area of memory called the render pool, available to all registered rasters. This pool
/// can be freely used during a given scan-conversion but is shared by all rasters. Its content is thus transient.
/// </para><para>
/// This function is called each time the render pool changes, or just after a new raster object is created.
/// </para></summary>
/// <remarks>
/// Rasters can ignore the render pool and rely on dynamic memory allocation if they want to (a handle to the
/// memory allocator is passed to the raster constructor). However, this is not recommended for efficiency
/// purposes.
/// </remarks>
/// <param name="raster">A handle to the new raster object.</param>
/// <param name="pool_base">The address in memory of the render pool.</param>
/// <param name="pool_size">The size in bytes of the render pool.</param>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void RasterResetFunc(NativeReference<Raster> raster, IntPtr pool_base, int pool_size);
/// <summary>
/// This function is a generic facility to change modes or attributes in a given raster. This can be used for
/// debugging purposes, or simply to allow implementation-specific features in a given raster module.
/// </summary>
/// <param name="raster">A handle to the new raster object.</param>
/// <param name="mode">A 4-byte tag used to name the mode or property.</param>
/// <param name="args">A pointer to the new mode/property to use.</param>
[CLSCompliant(false)]
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void RasterSetModeFunc(NativeReference<Raster> raster, uint mode, IntPtr args);
/// <summary>
/// Invoke a given raster to scan-convert a given glyph image into a target
/// bitmap.
/// </summary>
/// <remarks><para>
/// The exact format of the source image depends on the raster's glyph format defined in its
/// <see cref="RasterFuncs"/> structure. It can be an <see cref="Outline"/> or anything else in order to support a
/// large array of glyph formats.
/// </para><para>
/// Note also that the render function can fail and return a <see cref="Error.UnimplementedFeature"/> error code if
/// the raster used does not support direct composition.
/// </para><para>
/// XXX: For now, the standard raster doesn't support direct composition but this should change for the final
/// release (see the files demos/src/ftgrays.c and demos/src/ftgrays2.c for examples of distinct
/// implementations which support direct composition).
/// </para></remarks>
/// <param name="raster">A handle to the raster object.</param>
/// <param name="params">
/// A pointer to an <see cref="RasterParams"/> structure used to store the rendering parameters.
/// </param>
/// <returns>Error code. 0 means success.</returns>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate Error RasterRenderFunc(NativeReference<Raster> raster, NativeReference<RasterParams> @params);
/// <summary>
/// A structure used to describe a given raster class to the library.
/// </summary>
public class RasterFuncs: NativeObject
{
#region Fields
private RasterFuncsRec rec;
#endregion
#region Constructors
internal RasterFuncs(IntPtr reference) : base(reference)
{
}
#endregion
#region Properties
/// <summary>
/// Gets the supported glyph format for this raster.
/// </summary>
[CLSCompliant(false)]
public GlyphFormat Format
{
get
{
return rec.glyph_format;
}
}
/// <summary>
/// Gets the raster constructor.
/// </summary>
public RasterNewFunc New
{
get
{
return rec.raster_new;
}
}
/// <summary>
/// Gets a function used to reset the render pool within the raster.
/// </summary>
public RasterResetFunc Reset
{
get
{
return rec.raster_reset;
}
}
/// <summary>
/// Gets a function to set or change modes.
/// </summary>
[CLSCompliant(false)]
public RasterSetModeFunc SetMode
{
get
{
return rec.raster_set_mode;
}
}
/// <summary>
/// Gets a function to render a glyph into a given bitmap.
/// </summary>
public RasterRenderFunc Render
{
get
{
return rec.raster_render;
}
}
/// <summary>
/// Gets the raster destructor.
/// </summary>
public RasterDoneFunc Done
{
get
{
return rec.raster_done;
}
}
internal override IntPtr Reference
{
get
{
return base.Reference;
}
set
{
base.Reference = value;
rec = PInvokeHelper.PtrToStructure<RasterFuncsRec>(value);
}
}
#endregion
}
}