* Removed PF support again Fixed Object reference not set to an instance of an object exception in EnemyAIController.cs UpdateLimbAttack() * Reverted pervious fix on EnemyAIController bcuz the fix will not fix anything Reduced MaxDegreeOfParallelism by 1 bcuz already a task there * Re-removed all PF related stuff to fix issue Removed all RUN_PHYSICS_IN_SEPARATE_THREAD related code because these codes are no longer functional Removed a duplicated loop in GameScreen Removed mulitple unnessary parallel operations * Potentially fixed #44 and #43 * added a ToList for Gap.GapList
1.7 KiB
1.7 KiB