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LuaCsForBarotraumaEP/luacs-docs/lua/baseluadocs/Item.lua

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Lua

-- luacheck: ignore 111
--[[--
Barotrauma Item class with some additional functions and fields
Barotrauma source code: [Item.cs](https://github.com/evilfactory/LuaCsForBarotrauma/blob/master/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs)
]]
-- @code Item
-- @pragma nostrip
Item = {}
--- Gets a component from an item by a string name.
-- @treturn Component component
-- @realm shared
function GetComponentString(componentName) end
--- Sends a signal.
-- @realm shared
function SendSignal(signalOrString, connectionOrConnectionName) end
---
-- Physics body of the item.
-- @realm shared
-- @PhysicsBody body
-- @usage
-- Item.ItemList[1].body.position = CreateVector2(0, 0) -- teleports first item created to 0, 0 of the level
---
-- Item.ItemList, Table containing all items.
-- @realm shared
-- @Item Item.ItemList
---
-- Prefab, ItemPrefab containing the original prefab of the item.
-- @realm shared
-- @ItemPrefab Prefab
---
-- WorldPosition, Vector2 position of the item in the world
-- @realm shared
-- @Vector2 WorldPosition