- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
79 lines
3.3 KiB
C#
79 lines
3.3 KiB
C#
#region MIT License
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/*Copyright (c) 2012-2013, 2015 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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namespace SharpFont
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{
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/// <summary>
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/// Helpful methods to make marshalling simpler.
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/// </summary>
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internal static class PInvokeHelper
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{
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/// <summary>
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/// A generic wrapper for <see cref="Marshal.PtrToStructure(IntPtr, Type)"/>.
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/// </summary>
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/// <typeparam name="T">The type to cast to.</typeparam>
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/// <param name="reference">The pointer that holds the struct.</param>
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/// <returns>A marshalled struct.</returns>
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internal static T PtrToStructure<T>(IntPtr reference)
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{
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return (T)Marshal.PtrToStructure(reference, typeof(T));
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}
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/// <summary>
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/// A method to copy data from one pointer to another, byte by byte.
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/// </summary>
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/// <param name="source">The source pointer.</param>
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/// <param name="sourceOffset">An offset into the source buffer.</param>
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/// <param name="destination">The destination pointer.</param>
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/// <param name="destinationOffset">An offset into the destination buffer.</param>
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/// <param name="count">The number of bytes to copy.</param>
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internal static unsafe void Copy(IntPtr source, int sourceOffset, IntPtr destination, int destinationOffset, int count)
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{
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byte* src = (byte*)source + sourceOffset;
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byte* dst = (byte*)destination + destinationOffset;
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byte* end = dst + count;
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while (dst != end)
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*dst++ = *src++;
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}
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/// <summary>
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/// A common pattern in SharpFont is to pass a pointer to a memory address inside of a struct. This method
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/// works for all cases and provides a generic API.
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/// </summary>
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/// <see cref="Marshal.OffsetOf"/>
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/// <typeparam name="T">The type of the struct to take an offset from.</typeparam>
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/// <param name="start">A pointer to the start of a struct.</param>
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/// <param name="fieldName">The name of the field to get an offset to.</param>
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/// <returns><code>start</code> + the offset of the <code>fieldName</code> field in <code>T</code>.</returns>
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internal static IntPtr AbsoluteOffsetOf<T>(IntPtr start, string fieldName)
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{
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return new IntPtr(start.ToInt64() + Marshal.OffsetOf(typeof(T), fieldName).ToInt64());
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}
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}
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}
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