Commit Graph

8 Commits

Author SHA1 Message Date
Joonas Rikkonen f0873bdae6 Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters 2017-06-20 21:16:42 +03:00
Joonas Rikkonen 06e23ffe6d Some tweaks to make enemy attacks less likely to miss:
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking).
- Enemies attack towards the closest limb of their target instead of the main limb.
2017-06-14 20:49:03 +03:00
Joonas Rikkonen 242da11e3f Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles 2017-06-14 19:24:49 +03:00
Joonas Rikkonen 65db119158 Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs) 2017-06-13 21:36:40 +03:00
Joonas Rikkonen 4d8da85956 Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters 2017-06-13 17:10:44 +03:00
Joonas Rikkonen c7d22ecb47 Option to make AI characters flee when their health is below a specific threshold 2017-06-12 18:50:15 +03:00
Joonas Rikkonen 0ba11e1fb6 Merge branch 'master' into ai-overhaul 2017-06-11 20:47:45 +03:00
Regalis 94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00