Regalis
08daab9d87
- AI equips a diving suit before going out
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- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
9405df006a
Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
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Conflicts:
Subsurface/Source/Characters/AI/Objectives/AIObjectiveManager.cs
2016-01-18 21:48:40 +02:00
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis
fa5cceb903
Merge branch 'NewCoordinateSystem'
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Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
Regalis
859be53d28
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
Regalis
ca7eae5322
Order symbols
2015-12-07 19:32:55 +02:00
Regalis
6f2db08be0
Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
2015-11-28 00:21:45 +02:00
Regalis
948285f6ab
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
Regalis
a285b00eb9
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
Regalis
3587b4a4bb
Status icons, skill/character refactoring
2015-09-25 12:42:42 +03:00
Regalis
29a6260d0f
Non-WinForms launcher with auto updater
2015-09-11 22:13:44 +03:00
Regalis
f739808520
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
Regalis
bc4ea098f7
v0.1.2: Asynchronous master server connections, largefont, traitor mode ends when traitor dies or sub reaches end of level
2015-08-14 01:59:41 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00
Regalis
9a7eae8ace
stairs fix, wraptext fix, moved drawing sprites from GUIFrame to GUIComponent, server name and "welcome text" in netlobby
2015-07-21 18:43:57 +03:00
Regalis
2dd0a60bc4
Fixed wire drop/connect bugs, fixed powertransfer signal StackOverflowException, inventory icons
2015-07-19 17:34:48 +03:00
Regalis
baa207985c
Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
2015-07-19 02:44:42 +03:00
Regalis
2254585dac
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
Regalis
d836a99515
GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
2015-07-02 22:24:50 +03:00