Commit Graph

6 Commits

Author SHA1 Message Date
Regalis
e2885a912d Husk infections, manually attacking when controlling a creature 2016-08-28 16:16:02 +03:00
Regalis11
41569675f3 Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures) 2016-06-09 18:34:43 +03:00
Regalis
d3ab7946a8 Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
6c57c1270c - CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis11
b2d5704f7e Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions 2015-12-23 22:18:02 +02:00