Joonas Rikkonen
|
9e7bcbd409
|
(09f184095) Higher-res executable icons for Windows & Linux
|
2019-05-06 11:34:01 +03:00 |
|
Joonas Rikkonen
|
5868b1da41
|
(0792e9b34) Option to ignore item requirements in the sub editor. Items can now be placed to secure cabinets and crates in character mode without having to spawn an ID Card in the inventory first.
|
2019-05-06 11:33:42 +03:00 |
|
Joonas Rikkonen
|
950d4f9d27
|
(321b32b3d) Scaled down secure cabinet & moved it to the container atlas
|
2019-05-06 11:33:26 +03:00 |
|
Joonas Rikkonen
|
1dd2a83a54
|
(577a78502) Updated remora, WIP.
|
2019-05-06 11:33:09 +03:00 |
|
Joonas Rikkonen
|
0817f8b3ef
|
(ec2543ae9) Merge remote-tracking branch 'origin/x86-build' into dev
|
2019-05-06 11:30:17 +03:00 |
|
Joonas Rikkonen
|
931a6ea20b
|
(8b6feb3c6) Don't generate xml documentation for the build output
|
2019-05-06 11:29:59 +03:00 |
|
Joonas Rikkonen
|
08559f3438
|
(1a6547633) Write the version number to a "Version.txt" file in the output folder during the build process
|
2019-05-06 11:29:41 +03:00 |
|
Joonas Rikkonen
|
cffaef3c3c
|
(4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable)
|
2019-05-06 11:29:24 +03:00 |
|
Joonas Rikkonen
|
66871d37a8
|
(0deb4f518) 32-bit steam_api.dll
|
2019-05-06 11:29:05 +03:00 |
|
Joonas Rikkonen
|
2c2089010c
|
(b39fb8cf6) 32-bit freetype6.dll
|
2019-05-06 11:28:48 +03:00 |
|
Joonas Rikkonen
|
7b718673e8
|
(46e237b4f) Added x86 build configurations
|
2019-05-06 11:28:31 +03:00 |
|
Joonas Rikkonen
|
5999a66681
|
(ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds
|
2019-05-06 11:28:13 +03:00 |
|
Joonas Rikkonen
|
0bd876e17d
|
(18c3d51e4) Display current year in the copyright notices
|
2019-05-06 11:25:29 +03:00 |
|
Joonas Rikkonen
|
8d96452e0b
|
(bca96ebb9) Changed save paths
|
2019-05-06 11:25:12 +03:00 |
|
Joonas Rikkonen
|
38b2f261b7
|
(0abd4ae6c) Added some legal stuff to the main menu
|
2019-05-06 11:24:55 +03:00 |
|
Joonas Rikkonen
|
44001459c0
|
(ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server.
|
2019-05-06 11:24:37 +03:00 |
|
Joonas Rikkonen
|
6cfca0437e
|
(0deb4f518) 32-bit steam_api.dll
|
2019-05-06 11:24:17 +03:00 |
|
Joonas Rikkonen
|
2f0e7605c8
|
(b39fb8cf6) 32-bit freetype6.dll
|
2019-05-06 11:24:00 +03:00 |
|
Joonas Rikkonen
|
534422abd8
|
(a28b86781) fixed hull sprites
|
2019-05-06 11:23:43 +03:00 |
|
Joonas Rikkonen
|
d67eccb344
|
(46e237b4f) Added x86 build configurations
|
2019-05-06 11:23:26 +03:00 |
|
Joonas Rikkonen
|
afe9b76efd
|
(ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds
|
2019-05-06 11:23:08 +03:00 |
|
Joonas Rikkonen
|
f2b9c89417
|
(238ba5f5f) Add texts for new skills.
|
2019-05-06 11:22:52 +03:00 |
|
Joonas Rikkonen
|
65d627d57c
|
(2c9775b8e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-06 11:22:36 +03:00 |
|
Joonas Rikkonen
|
b797d112b7
|
(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
|
2019-05-06 11:22:20 +03:00 |
|
Joonas Rikkonen
|
e4adc47dad
|
(1036993d3) Adjusted motion detector in autodoors
|
2019-05-06 11:22:02 +03:00 |
|
Joonas Rikkonen
|
30620ed059
|
(61cc49902) Don't create ai for the dummy character. Creates issues.
|
2019-05-06 11:21:45 +03:00 |
|
Joonas Rikkonen
|
ad2b6159c0
|
(64db8799d) Removed editable DynamicDockingIndicator property
|
2019-05-03 13:57:58 +03:00 |
|
Joonas Rikkonen
|
872eeb70ce
|
(9b19bda7d) Workaround to characters' arms occasionally spinning when standing in place, don't offset limping characters' feet when not moving (the heavy leaning forwards looks unnatural), added a comment
|
2019-05-03 13:57:42 +03:00 |
|
Joonas Rikkonen
|
9121c878f5
|
(df822b5d5) Fixed characters not receiving impact damage when ragdolled. Closes #1433
|
2019-05-03 13:57:24 +03:00 |
|
Joonas Rikkonen
|
063065d415
|
(4dd3574b6) Replaced Typhon cable holders
|
2019-05-03 13:57:07 +03:00 |
|
Joonas Rikkonen
|
8174d21468
|
(b3c0963ae) Replace cable holders in Humpback
|
2019-05-03 13:56:47 +03:00 |
|
Joonas Rikkonen
|
69917e42e2
|
(6ccf5bda4) Add the missing texts related to the ai orders and dialog.
|
2019-05-03 13:56:31 +03:00 |
|
Joonas Rikkonen
|
925329956a
|
(3221c2861) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-03 13:56:13 +03:00 |
|
Joonas Rikkonen
|
b0947d4bf8
|
(493361a05) Add a todo note.
|
2019-05-03 13:55:57 +03:00 |
|
Joonas Rikkonen
|
036e3423e6
|
(289fc0ad0) Fixed some hull, door and waypoint issues in Dugong
|
2019-05-03 13:55:40 +03:00 |
|
Joonas Rikkonen
|
bcfd8d6da8
|
(d837f5034) Fixed wall damage not being visible due to e695ea7
|
2019-05-03 13:55:23 +03:00 |
|
Joonas Rikkonen
|
2c3d33e3d5
|
(245fdaa7e) Fixed invisible reactor on/off lever
|
2019-05-03 13:55:06 +03:00 |
|
Joonas Rikkonen
|
34d46823c3
|
(ecffdc74c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-03 13:54:48 +03:00 |
|
Joonas Rikkonen
|
cf97ce3174
|
(c691f403f) Adjusted one of the sloped wall colliders
|
2019-05-03 13:54:31 +03:00 |
|
Joonas Rikkonen
|
3ea53f6c39
|
(5bee63547) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-03 13:54:14 +03:00 |
|
Joonas Rikkonen
|
c6b36682a8
|
(135f758ec) Switched all subs and shuttles to dynamic docking model.
|
2019-05-03 13:53:57 +03:00 |
|
Joonas Rikkonen
|
56a1bbc4e7
|
(7ed054aad) Removed unused "halo" attribute from location types.
|
2019-05-03 13:53:40 +03:00 |
|
Joonas Rikkonen
|
f6f97d580f
|
(c6222f711) Don't allow selecting crate ItemContainers (= the inventory can only be accessed by picking up the item)
|
2019-05-03 13:53:22 +03:00 |
|
Joonas Rikkonen
|
9bd0706c43
|
(00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")
|
2019-05-03 13:53:05 +03:00 |
|
Joonas Rikkonen
|
c01eddbebb
|
(e3ae570b4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-03 13:52:49 +03:00 |
|
Joonas Rikkonen
|
7545e8efec
|
(6fc1d03cd) Fixed humpback waypoints, removed extra door
|
2019-05-03 13:52:32 +03:00 |
|
Joonas Rikkonen
|
0a931f31e6
|
(e9cc325b5) Cherry pick from human-ai: Fix not being able to open partially broken doors with integrated buttons.
|
2019-05-03 13:52:15 +03:00 |
|
Joonas Rikkonen
|
1218ebb719
|
(d1070d74c) Fixed CustomInterface labels displaying the text tag instead of the actual text when using translatable texts
|
2019-05-03 13:51:58 +03:00 |
|
Joonas Rikkonen
|
da3810b0d4
|
(df2c04949) Changed all subs' docking toggles to use the new button. Changed custom outputs to use localized text.
|
2019-05-03 13:51:41 +03:00 |
|
Joonas Rikkonen
|
809fa5adb0
|
(ef2bdb136) Fixed "biome "none" not found" console error when loading level generation params
|
2019-05-03 13:51:22 +03:00 |
|