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vlad.os/LuaCsForBarotraumaEP
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913 Commits 5 Branches 2 Tags
e4744e838564282892a7c05b0f11f15d8bb4e16c
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4 Commits

Author SHA1 Message Date
Regalis
e4744e8385 Resetting EventManager IDs when ending the round, NaN/INF check when setting camera position 2016-11-24 20:48:20 +02:00
Regalis
3d234aef73 Sending NetEntityEvents from client to server, ItemComponent class doesn't implement the INetSerializable interfaces (only the derived classes do), reactor syncing 2016-11-13 19:34:23 +02:00
Regalis
498c72c64a Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices) 2016-11-13 13:56:48 +02:00
Regalis
c314b37029 Some classes for syncing entity state changes. Similar to the NetworkEvents in the old netcode, but the logic is split into separate classes which prevent the server from reading updates for entities that aren't IClientSerializable.
todo: add NetEntityEventManagers to server & client, some logic to prevent sending events that don't need to be sent (e.g. duplicate event state updates)
2016-11-12 20:56:06 +02:00
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