Regalis
|
e3ebc28afb
|
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
|
2016-01-15 17:10:21 +02:00 |
|
Regalis
|
0fc085c86d
|
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
|
2016-01-14 21:06:08 +02:00 |
|
Regalis
|
eb20af622d
|
Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
|
2016-01-13 22:19:01 +02:00 |
|
Regalis
|
17f3ec7301
|
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
|
2016-01-10 17:10:22 +02:00 |
|
Regalis
|
92d396e6b2
|
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
|
2015-12-28 13:21:24 +02:00 |
|
Regalis
|
257835e609
|
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
|
2015-07-09 20:33:53 +03:00 |
|
Regalis
|
24ba9b1b98
|
GameMode/CrewManager bugfixes, fabricators
|
2015-06-19 11:53:31 +03:00 |
|