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vlad.os/LuaCsForBarotraumaEP
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1,385 Commits 5 Branches 2 Tags
e090806d3a5accbc0506cfb9999c87d5a2a7cfa4
Commit Graph

7 Commits

Author SHA1 Message Date
Joonas Rikkonen 38f92acf8e Bunch of fixes to null reference exceptions caused by removing characters mid-round 2017-06-21 16:56:35 +03:00
Joonas Rikkonen f0873bdae6 Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters 2017-06-20 21:16:42 +03:00
Joonas Rikkonen d07649463b Fixed limbs becoming severed even if the character isn't dead, severed limbs fade out after 10 seconds 2017-06-20 21:01:59 +03:00
Joonas Rikkonen f6425a7229 Characters using FishAnimController twitch for a few seconds after dying 2017-06-14 19:23:07 +03:00
Joonas Rikkonen 680204b2cc Fixed severed limbs coming back together when SimplePhysicsEnabled is toggled off and on 2017-06-14 16:25:51 +03:00
Joonas Rikkonen 65db119158 Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs) 2017-06-13 21:36:40 +03:00
Regalis 94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00
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