Regalis
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dde0160956
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Fixed items that aren't selected with the default select key being impossible to interact with, unconscious characters CanBeSelected
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2017-03-19 18:29:53 +02:00 |
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Regalis
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4285cdde27
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ID of the entity a character is interacting with is also sent to the client controlling the character (should fix characters dragging someone at the server's end but not at the client's, or vice versa)
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2017-03-15 23:07:33 +02:00 |
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juanjp600
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c55c1b6d0e
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Vastly improved item syncing + Crouch syncing
Using SetTransform instead of TargetPosition + a larger margin seems to make the item syncing near-perfect.
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2017-03-09 20:18:19 -03:00 |
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Regalis
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6c8f5b8999
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The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
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2017-02-18 15:09:13 +02:00 |
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Regalis
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52bf73722f
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ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
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2017-02-09 23:09:42 +02:00 |
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