Commit Graph

11 Commits

Author SHA1 Message Date
Regalis
5f07d4b0c9 "ReliableMessages", networkevents aren't sent if FillNetworkEvent fails 2015-10-19 22:49:38 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11
8df9133e84 Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters 2015-10-11 21:04:42 +03:00
Regalis
f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis
45178e745b misc optimization & refactoring 2015-09-29 18:03:38 +03:00
Regalis
53e729ea11 Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls 2015-09-25 18:56:39 +03:00
Regalis
f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis
ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires 2015-09-08 21:55:27 +03:00
Regalis
04d55891f0 Particles using display coordinates, particle growtime, character death&stun animations 2015-09-05 12:13:44 +03:00
joonas
bb295a7444 Modified code to compile on Linux 2015-08-19 23:34:20 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00