Regalis
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39c9c78266
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- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
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2016-04-02 16:03:41 +03:00 |
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Regalis
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4f54e04c8c
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Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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2016-02-11 21:37:37 +02:00 |
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Regalis
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5a38c4b1ef
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Disposing wrappingwall vertex buffers
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2016-02-10 19:21:56 +02:00 |
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Regalis
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75b8e44d3c
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Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
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2016-01-20 23:26:41 +02:00 |
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Regalis11
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2ff8643c02
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Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
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2015-12-21 11:01:35 +02:00 |
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Regalis
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859be53d28
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Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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2015-12-14 18:59:59 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis11
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ef9d7ef0d4
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WIP pathfinding AI navigator, Level class refactoring
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2015-11-15 19:14:08 +02:00 |
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Regalis
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b0deba514e
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ghkjghk
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2015-10-31 15:16:49 +02:00 |
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Regalis
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bcc96cee97
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Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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2015-10-31 00:29:51 +02:00 |
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Regalis
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dc4b502248
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"Infinite walls", converting old InputTypes in saved subs to new ones
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2015-10-29 00:59:00 +02:00 |
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