Regalis
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fda251898b
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Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
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2016-08-26 20:38:28 +03:00 |
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Regalis
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4cda429ab0
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LightSources can be assigned to limbs, glowing watcher
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2016-05-01 18:47:44 +03:00 |
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Regalis
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c08029dea8
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Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb)
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2016-04-24 20:31:26 +03:00 |
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Regalis
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eb20af622d
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Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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2016-01-13 22:19:01 +02:00 |
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